My Grav-Gun Sin

7

Link removed...still testing/making changes.

Ignore my rambling below...

This post was edited 4 years 152 days ago by treecargarage
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My Grav-Gun Sin
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4 years 152 days ago
Marcopolocs
Ok, I won't waste points on that then. Thanks for the clarification!
4 years 152 days ago
Tylorva
Channeled skills don't count as AoE skills.
4 years 154 days ago
Posted by Tylorva 4 years 154 days ago
Does the Channeled skill for the grav-gun count as Area Effect then? I've been trying to figure this out for my crusader.

I don't know. Since Gravity Implosion is "Area Effect" and Gravity Surge is not, I'd guess the answer is no.

Marco would need to clarify.

This comment was edited 4 years 154 days ago by treecargarage
4 years 154 days ago
Does the Channeled skill for the grav-gun count as Area Effect then? I've been trying to figure this out for my crusader.
4 years 154 days ago

I'm losing my mind...forgot that I have Digital Weapons (+30% crit)...lol

So 30% + 40% + 30% = 87%...

Before, cause I had 7% extra crit, I reached 87+7=94%, which is right.

This means that this extra 7% crit was being added on TOP of everything, bypassing the weird +40%/normal crit cap issue.

Neocore, for the love of God, please add all of this information in your game so we can tell what's going on!

This comment was edited 4 years 154 days ago by treecargarage
4 years 154 days ago

Actually, I'm not sure what's going on with the crit anymore.

I got rid of two +crit passive points, and I got Concussive Trauma (in order to better deal with tough, single enemies), but now i have 87% crit at full enrage stacks.

Before I had 92 or 94%, and when I think about it...30% + 40% = 70%, so I'm not sure where the other 17% (or 22/24% before the changes) is coming from...

This comment was edited 4 years 154 days ago by treecargarage
4 years 154 days ago

Looking at the image, I realize that I should probably lessen the crit chance a bit by removing some points from the crit tree...could invest them elsewhere.

The reason being that the +40% crit (from the eye implant) cannot go past 50% (or is it 60%?) crit. It's a weird calculation that I found out about around the time I bought this item.

This comment was edited 4 years 154 days ago by treecargarage