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- Moving while shooting
Moving while shooting
Warhammer 40K DiscussionGreetings, I am KhornesChampion. I have played 4 missions of the game now and I am quite impressed with a lot of things. Knowing that it is the alpha there isn't much I can complain about. The biggest thing that I need to get off my chest is the combat. The inability to move and shoot with all weapons I find to be really inhibiting to creating dynamic and interesting combat. Super heavy weapons like the heavy bolter and plasma cannon I can understand needing to stand still to fire (although I still don't think they should). Movement speed while firing should be varied based on the weapons being used but I desperately think it needs to be there. My biggest fear for the full game is that because of the inability to shoot and move, there will have to be a "Designated Tank" in every group and I fear that it might hinder solo play. One person will have to run into a group of enemies, grab aggro and tank damage while standing still, when the other characters stand still and shoot what they can. Being able to move and shoot will also reward high skill players who will be able to move and dodge the projectiles being fired at them (for the most part). I do love that most projectiles have travel time and physics. It is very cool.
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Diablo lets you move and attack with certain skills. You can't run around swinging away. If they decide to change this, it will make for perhaps a more interesting take on combat. Inquisitors have never known to be nimble beings, instead they instill fear in their enemies by overpowering. Which may be another reason they force the player to stop and attack. We will see, but no matter what, this is going to be a damn good game.
As for aggro, tanking, dps, and all that fun stuff - I do not believe that will be part of Inquisitor Martyr. MMOs have that concept, but ARPGs typically do not. If they choose to incorporate it, cool, but then you force people to choose what they want to do.
I think you're thinking of the combat system utilized by games such as Alien Swarm, where movement is key based rather than point and click like more traditional ARPGs. I like the idea, as this game currently has both and I find the point and click can be conflicting at times (beginning a move when trying to target, etc.)
Also that would probably be an easier method to port to controller
Go look in your key bindings it can be made to move with WASD but default its bound to the arrows which nobody uses anymore.
Being able to move is a big thing. Especially when your having to attack and dodge at the same time. You cant attack then dodge everything. well you can but you wont kill anything before they kill you. I can understand that you would move slower when firing as you need to aim your gun but not rooting the character in one place the whole battle that's not fun and i don't know of any other warhammer title not even deathwing that roots the character so they cant fire an move at the same time unless its weapons like the heavy plasma which usually does area effect or the devastator chain gun which i am not sure if that in game but usually they have a set up time then stay and shoot where as single handed weapons can attack on the move.
Did that first game. It does help though I noticed a tendency for it to prioritize a mousclick over keys. This is extremely unhelpful when in a mass firefight and running for cover.
Did that first game. It does help though I noticed a tendency for it to prioritize a mousclick over keys. This is extremely unhelpful when in a mass firefight and running for cover.
Given the ranged combat in my experience so far, I'd prefer the movement on keys with targeting on the mouse setup, or a duel stick controller setup. But melee I would perfer the classic 'click to move and interact' we've got now. Possibly tying the setting for that to weapon setup (so swapping to setup 2 would swap controls if I configure it that way) would provide maximum flexibility with minimal design effort.
Set this current order state as My default.