I'm still experimenting with the tech adept and have some questions:
1. I've seen a purple kastelan power fist in the store with 4 (!) enchants (bright). Can every purple module have this? Mine have mostly 2 (3 after re-rolling). I crafted/re-rolled several modules but never got one with 4 enchants.
Edit: I just saw that the crafting receipes say "3-5" enchants but I only get 2. And even re-rolling gives me 3 maximum. There seems to be something wrong.
2. I datamined a little bit and saw some possible module enchants for every specific construct ability. Like "Damage Bonus for the Lasgun Shoot Skill of the Tarantula Turret" for example. Are these actually in the game? I've seen an enchant to boost up the vivisector self destruct damage several times but that was the only one so far.
3. Does every type of construct (except the kastelan) count as "teleported in"? I mean the turrets basically just drop from the sky and it feels like they don't benefit from the "+30% damage for 20 seconds for constructs after been teleported in" perk. Hard to tell...
Thx in advance