Already known Relic blueprints missing "X" marking

8

Already known Relic blueprints missing "X" marking. This is the second time i buy an already known relic blueprint, because it does not have the red "X" marks as rare blueprints.

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Already known Relic blueprints missing "X" marking
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347 days ago
Blackwolfe
Would you name a few relic blueprints then? After I read this post I checked on 3-4 blueprints which correctly added up. 
348 days ago
Blackwolfe
And as far as I've heard from people it doesn't work for them either.
348 days ago
Posted by Marcopolocs 348 days ago

We haven't received any similar feedback on the relic blueprints and as I checked the relic blueprints are correctly consumed and added to the existing amount.

@PONGE‍ how you meant 'duplicate blueprints'?

Well, consider this a bugreport then because it certainly doesn't get consumed if there are charges left on the previous one. 
348 days ago
Blackwolfe

We haven't received any similar feedback on the relic blueprints and as I checked the relic blueprints are correctly consumed and added to the existing amount.

@PONGE‍ how you meant 'duplicate blueprints'?

This comment was edited 348 days ago by Marcopolocs
349 days ago
I listed this bug because the duplicate blueprints cannot be used, either. Relic blueprints rellay break? Remove this nonsense, please. It isa already expensive to craft and reroll Relics.
349 days ago
Posted by Marcopolocs 349 days ago

Further relic blueprints can be also used up and they will add to the already existing blueprint you have. 

Which of course currently is not working. I am assuming you are working on a fix for that? I have a whole bunch of relic blueprints in the stash, none of which can be used. Using them does not add +5 to the crafting count. It just does... nothing.
349 days ago

Further relic blueprints can be also used up and they will add to the already existing blueprint you have. 

349 days ago
Probably related to the dynamic that a relic blueprint breaks after 5 uses, which, in my opinion, is a ridiculous game dynamic.