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- A few suggestions for post release
A few suggestions for post release
Warhammer 40K DiscussionWith Inquisitor Martyr nearing release in this quarter, here are a few suggestions for the future updates.
A few thoughts pertaining to runes for the other classes along with some armor abilities.
For reference, I relate toggle abilities to be like the assassin's stealth armour skills
Crusader:
- heavy armour
- tank
- cqc
Runes:
- basic damage reduction (DR)
- DR after deflection
- DR after block
- resource on block
- heal over time on do deflection
- stun on deflection
- blind on deflection
- bleed on deflection
Armour skills:
- vortex: suck foes in and stun them, dealing minor damage
- courage/valor: buff self and allies with damage buff and health regeneration
- Emperor's blade: strike out at foes with a fiery blade that emits a penetrating wave of fire.
- automata: summon a mobile turret, dealing less damage than the tarantula but attacking more regularly.
- retinue: summon the imperial guard's finest
- valient charge: charge a single for dealing massive damage, enemies surrounding the target are stunned.
Assassin:
- fast attack
- dodge
- damage over time
Runes:
- base Dodge chance
- DR after Dodge
- heal over time after Dodge
- resource gain after Dodge
- reload/vent on Dodge
- place mine on Dodge
Armour skills:
- back stab: teleport behind a targeted foe, dealing heavy combined damage of ability and weapon damage
- deadly waltz (toggle): gain evasion, on evasion; deal extra damage on attack.
- mind war: foes actively ignore the assassin with the aoe
- toxic illusion (toggle): gain the shape of the foes you are fighting. Enemies ignore you at a certain distance. Gain access to toxic needles that break on a single strike against a foe dealing heavy damage over time. The illusion breaks on attack.
Psyker:
Armour skills:
Reverberation: sent out a wave that suppresses and breaks armour dealing minor damage.
Tempest (toggle): ranged foes have a chance to miss/ melee foes are slowed.
Thank you for reading,
Keep up the good work devs!
Addendum:
Due to runes being more of a space wolves thing - perhaps these instead?
Trained skills - crusader
Augments - assassin
Arcane codex - psyker
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I loved the new Psyker Focus. A new Class-Item which is neither an Armor or a Weapon!
It gives the Psyker another Slot for an ability and it does not use charges, just the ressource!
I would like to see a Crusader- and an Assassin-Belt-Item too. Just to give us more possibilities.
For the Crusader these could be kind of a Card from the Emperors Tarot or some kind of an Inquisitorial Rune.
For the Assassin these could be a vial of Toxin to enhance the weapons, or a vial with drugs to enhance the attackspeed or the movementspeed
Set this current order state as My default.