Will the upcoming prophecy release fix these two broken missions?

8

Palace Under Siege (I think this is a DLC mission against the dark eldar).  It's a time limited mission forcing you to kill two bosses at the end of the level before the time runs out but there is no timer on the HUD so you can't tell when the time starts and the missions just ends up failing because it is literally impossible to beat the mission within the time limit unless you are way past the recommended level shown in the quest description.  I believe the recommended level is 47 which is nearly impossible to beat it within the time limit at that level.

The second broken mission is a main campaign mission where you drive a tank but it crashes the PS4 every single time you approach the final battle area with multiple tanks and walkers.  Currently the only way to beat the mission without the PS4 crashing is just to skip the whole thing by driving past every enemy straight to the goal line.

thanks

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Will the upcoming prophecy release fix these two broken missions?
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4 years 289 days ago
+1
Posted by Marcopolocs 4 years 297 days ago
The 2nd mission got fixed on our end but as the Prophecy patch had been sent to certification before that we could not include the fixes in that patch. The following patch will implement the changes.

I will forward the second issue to our console team, they will check whether this specific mission needs some balancing. 

Just a heads up I found the problem with that Palace Under Siege mission - it's co-op.  In 2 player online co-op with both players identical level it's pretty much impossible to beat it in time.  When I tried it single player I beat it no problem.
4 years 297 days ago
The 2nd mission got fixed on our end but as the Prophecy patch had been sent to certification before that we could not include the fixes in that patch. The following patch will implement the changes.

I will forward the second issue to our console team, they will check whether this specific mission needs some balancing. 

4 years 297 days ago
Posted by Marcopolocs 4 years 297 days ago
The 2nd mission got fixed on our end but as the Prophecy patch had been sent to certification before that we could not include the fixes in that patch. The following patch will implement the changes.

I will forward the second issue to our console team, they will check whether this specific mission needs some balancing. 

thanks!
4 years 263 days ago
Posted by Marcopolocs 4 years 286 days ago
Thanks for the additional details. We will check the mission in coop as well.
Just curious if this morning's PS4 patch fixed the coop bug on Palace Under Siege?
4 years 262 days ago
beerninja88

There has been no changes in this particular mission as the internal tests did not show that it is not possible to complete the mission in coop.
On the other hand the Nereus III Under Siege crash issue was fixed and no longer crashes.

4 years 262 days ago
Posted by Marcopolocs 4 years 262 days ago

There has been no changes in this particular mission as the internal tests did not show that it is not possible to complete the mission in coop.
On the other hand the Nereus III Under Siege crash issue was fixed and no longer crashes.

Here is a post from 2 days ago with same coop problem:

https://www.reddit.com/r/40kinquisitor/comments/fcw7qg/did_they_fix_the_timer_in_the_grim_harvest/

Here is (my) post from 3 months ago with the problem:

https://www.reddit.com/r/40kinquisitor/comments/e6b60t/palace_under_siege_broken_ps4/

Here is a post from 200+ days ago with same problem:

https://neocoregames.com/de/community/hub/palace-under-siege-still-not-fixed

Here is a post from one year ago with same problem:

https://www.reddit.com/r/40kinquisitor/comments/93rm7g/mission_failed_no_matter_what_4th_drukahri_mission/

Here is a post from right after the 2.0 patch landed on PC with same problem:

https://steamcommunity.com/app/527430/discussions/0/1645418448930002508/

Here is another post from after 2.0 with same problem:

https://steamcommunity.com/app/527430/discussions/0/1742216483309122955/

Here is a post from 2018 (before 2.0 coop) with same problem (which was then fixed for solo play but seemingly not for coop):

https://steamcommunity.com/app/527430/discussions/0/1742216483309122955/


At the recommended level of 47, in coop this mission is nearly impossible unless all characters have relic or archeotech gear AND run past all mobs in the level directly to the bosses while somehow not dying to said mobs.



This comment was edited 4 years 262 days ago by beerninja88
4 years 286 days ago
beerninja88
Thanks for the additional details. We will check the mission in coop as well.
4 years 261 days ago
beerninja88

With the Touch of the Omnissiah patch we adjusted the timer and lowered the difficulty and the recent tests did not reveal any balance problem but we will have one last look on it.

This comment was edited 4 years 261 days ago by Marcopolocs