Tech priest bugs and suggestions

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  1. When the turret time is up, it shouldn't count as lose (You can also hear the inquisitor mention something about tech heresy).
  2. No 1 is preventing me from getting some heroic deed.
  3. Would be nice to see constructs resistances.
  4. There is a passive skill tree that allows the constructs faster cool-down (By taking 5% off the timer): Only the first 2 out 4 work. The time doesn't go down if you apply no 3 and 4

Thanks

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Tech priest bugs and suggestions
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