- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
0
0
- Warhammer 40K
- Home
- Community
- Hub
- Tech Adept Summon Cooldown Issue
On my 88 Tech Adept I had a 2 second cooldown for the Vivisectors. After Patch it's 6 seconds. Just to see if it was a new minimum I reset my Movement Skill tree where I had 7.5% of general CDR. No change. Looking around in the Construct Specialization I found 2 points to spend on -5% (Total -10%) Summoning Cooldown Reduction. Still 6 Seconds. Has there been a change to Construct Summon Cooldowns?
Featured comment
Tech Adept Summon Cooldown Issue
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
3 years 290 days ago
+0
0
Sunborn
I looked on the bug report page but didn't see it because I really wanna put my 2 cents in. Have they recognized this? Are they working on it?
3 years 308 days ago
+0
0
I can confirm this is a bug. I have reported it in the bug tracking system. No cooldown reduction works on tech-adept summons.
3 years 327 days ago
+0
0
I think I already sent you a reply in a private message but I will drop my answer here too if someone else is also concerned about the CD changes:
The Global CD reduction soft and hard caps have been changed; to 40% for soft cap and 60% for hard cap, respectively. This affects the cooldown of the Vivisectors as well.
3 years 332 days ago
+0
0
@marcopolocs This is affecting Kataphron Vanguard and Destroyer too. Cooldown reduction has no affect on Summon Cooldown, even Summon cooldown reduction doesn't even reduce it.
Set this current order state as My default.