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- Shooting in motion.
Shooting in motion.
Warhammer 40K Discussion
                            By
                            
                                
                                    Abyssus abyssum invocat
                                
                                7 years 201 days ago
                            
                        
                        
                        
                            
                            
                                
                                    Irrelewahnt
                                
                             replied 7 years 201 days ago
                        
                        
                    Hello. I would like to make some suggestions for review.
1. Shooting in motion. The game will become more dynamic. Now the whole game is in tactics: a shot-ran away.
2 Increase the range of the flamethrower slightly. Animation of fire hits the enemy, but the damage does not go away.
3 To improve the turret in the AI plan. Turrets in the game are silly.
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2. Never had a Problem with it but I'll surely take a look sounds like a bug if it's true.
3. What's silly about turrets? They shoot stuff... done ^^. What's the problem exactly?
As always thx for the input, the more feedback the better, no matter in what state of the game. Maybe Neocore will change some more stuff after release :D.