Question about psalm doctrine

9

I don't understand this doctrine:  Each hit sustained yields +20% Damage for 3 seconds (maximum 300%)

It refers to each projectile impact, even if they are channeled skills, is it with cooldown skills between hits, or are they both on the same target and additional damage is lost when you change your target? And of course, as the windows of buffs show nothing I am doubtful.

Thanks in advance.

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Question about psalm doctrine
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122 days ago
Overtkill

I use 2 Psalm doctrines of + 100% physical damage, one in the weapon and the other in the armor. The bonuses of my equipment are based on critical probability and critical damage,  life steal due to critical impact, resistences. I also have increased damage per enraged token, and some other things. The truth is there are many possibilities to build.

123 days ago
Artemixe

+208% Physical is very cool.


I can't seem to get mine to go above 114% right now - I put a +50% Physical Damage Psalm Doctrine into my Main Implant which should have taken my Physical Damage to +164% but it stayed at +114%.


I wonder if, like Deflect, is there a cap of some sort?



123 days ago
Overtkill

I use a crusader based on heavy bolter with critics and life steal for critical impact. Right now I am at 208% physical damage thanks to the doctrine of Psalms. But checking the compendium I found this:  + 100% Damage to all Heavy Weapon Skills, there is also it for melee. Now my question is to replace the doctrines of + 100% physical damage for + 100% Damage  all Heavy Weapon Skills.

This comment was edited 123 days ago by Artemixe
123 days ago
Artemixe

So there are the 3 damage types - Physical, Heat, & Warp....and the 2 ways you can dish it out - Melee or Ranged.


Personally, I go for increase to Physical Damage as often as I can, due to the fact that I am a Melee Crusader. However, increasing Physical Damage also increases damage on ranged weapons like bolters - which fire solid projectiles that are considered "physical".


Currently my Physical Damage is at +114% all the time due to a Psalm Doctrine and a few extras on my gear. (I could have it at +164% by swapping out three Psalms and with a few more sockets I hope to get it near +200%.)


Now for me, if those increases had been +Melee Damage it would have made no difference - since I don't use Physical projectiles but Physical melee weapons. (Note my Melee Damage is only at +19%)


Heat Damage would be good for a ranged player using Melta's, Flamethrowers, & Lasers - but this time + Ranged Damage would be more effective as it would add damage to not just Heat Projectiles but Physical ones as well.


I don't really know Warp stuff...yet.

123 days ago
Overtkill

I have just had another question, what would work best? Increase skill damage or type of damage?

123 days ago
Posted by Overtkill 124 days ago
In this case I believe "hits sustained" would mean that you took the hit and didn't die.


Also, I don't believe it would make sense for the doctrine to work as you suggest, since it would result in a straight damage boost of +300% for pretty much the entire mission once you begin fighting.

That's why I ask, it seems crazy to have 300% in this way, but still with a build melee it is still op.

Thanks for your time

124 days ago
+1
Artemixe
In this case I believe "hits sustained" would mean that you took the hit and didn't die.


Also, I don't believe it would make sense for the doctrine to work as you suggest, since it would result in a straight damage boost of +300% for pretty much the entire mission once you begin fighting.

124 days ago
Posted by Overtkill 124 days ago
I thought this doctrine referred to hits taken not given - so you get a damage boost every time you take a hit from an enemy.

Sure? English it is not my mother tongue, in my language, sustained does not mean received.

This comment was edited 124 days ago by Artemixe
124 days ago
I thought this doctrine referred to hits taken not given - so you get a damage boost every time you take a hit from an enemy.