Psyker armor graphical glitch

1

I'm running with i5 4690k OCd to 4.5GHZ and gtx 1050ti + 16gb of RAM

Psyker empyreanist and warpbound armor both have those dangling physics objects which seem to clip with something and causing the model to stretch out weirdly, doesn't affect gameplay but is somewhat distracting, happens both in game and in the menu, possible solution would be to keep the dangling physics objects on the armor bound to it or contain the object within the coded hitbox so it doesn't get clipped and stretched

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Psyker armor graphical glitch
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3 years 34 days ago

This is on our bug list for some time now but due to its miniscule effect on the gameplay we put it behind more crucial tasks. That doesn't mean we will ignore it but until we have major things to fix this will not likely to be corrected.

With that said, thanks for reporting the issue and sharing a screenshot!