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Psyker anomaly mechanic
Warhammer 40K Feedback
By
Redbeard0283
3 years 128 days ago
Marcopolocs
replied 3 years 126 days ago
I can see how limiting psykers to 3 buffs instead of the full 5 helps balance, but the 10%/20% per second anomaly chance has made the class irritating to play. I'm hoping this gets rebalanced because I haven't played psyker much in the past and was looking forward to doing so this season.
Featured comment
Psyker anomaly mechanic
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3 years 126 days ago
+1
1
We will decrease their effects and their numbers too via a hotfix coming out later this week!
3 years 127 days ago
+0
0
Agreed, it's gone from an interesting mechanic to play around to utter cancer if you even think of going above the minimum heat levels, maybe if the Res perk that prevents self damage stoped the problem as well, but as it stands it's just not worth it, frankly it's kinda making Psyker far less fun, I can understand the limit on self buffs but this on top of that seems like your just trying to stop people playing Psykers after all that work redoing the class
3 years 128 days ago
+1
1
It is way too easy now to be swamped by warp anomalies especially for a lower level character. Either the anomaly spawn rate needs to be really toned down, the warp heat rejection rate increased, or the level of heat that triggers the anomalies raised.
Set this current order state as My default.