Behold the new rendering of the nebulae!
Tamás Mélykuti, our Senior Engine Coder shares some insights:
“When I started to work on the look of the in-game nebulae, I collected and looked at multiple references, such as the Hubble photos to see how the nebulae react to light. I also looked at digital art, paintings to see how different artists were inspired. This is how I found Teun van der Zalm, whose space art impressed me greatly.
Since these are not paintings, but mostly particles simulated and rendered in Houdini, I thought it would be interesting to try to make these work in real time 3D on the screen. We contacted the artist and asked him if he would be interested in the experiment, and he agreed to it. After a few days (after rendering and simulating hundreds of millions of particles) we both looked at the first shots, satisfied with the result.”
And they certainly look great! What do you think?