No pistol and Sword Combo !

19

Earlier today Megapull stated that the pistol and sword combo, that has been plagued with animation bugs, is to be removed in the next patch.

https://neocoregames.com/en/community/bug-report-2

Can it please be confirmed as to whether this is to be a temporary or permanent measure?

This post was edited 7 years 242 days ago by Grey Knight
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No pistol and Sword Combo !
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7 years 231 days ago

Thank you, once more. :)

7 years 231 days ago
+2
Update - we will make these setups possible ASAP we have an animation set for them. 

No ETA though for this, but it's in the works.

7 years 233 days ago
Megapull

but, but thats Warhammer 40k! You need a sword and pistol-setup asap! =)

7 years 234 days ago
+1
Posted by Megapull 7 years 240 days ago

As these weapon combinations were never intended (hence the wrong animations), they will be blocked in the next update. 

We may construct animsets for them in the future, which means we'll be able to re-enable them, but that is not a guarantee, so until that happens, the block on these weapon combos is basically permanent.

Of course, if many players request it, we will have no choice but to do them :)

Pistol/melee is a mandatory combination. It's iconic in Warhammer 40,000 in general and especially for inquisitors. A 40k inquisitor game with no pistol/melee is like a pirate game with no eye patches.

7 years 240 days ago
Grey Knight

its fine bud, I didn't want to say anything and get it wrong but I was 99% sure from a previous discussion with a staff member that this was the case. But again, didn't want to state it as fact. 


Feel free to join in with the discussion thread of how we can make it a viable option for the game. We all like the idea of the weapon combo but one can assume the reason it's not in the game is because of difficulties in it's implication, so let's see what we can do with that. 



7 years 240 days ago
Megapull

Although I am disappointed with the answer, thank you for clarifying the matter.


AirsickHydra, it would be disingenuous of me to fail to acknowledge that your interpretation of previous comments was correct, where mine was in error; maybe I had expected too much.


Neocore, please introduce these iconic WH40K hybrid melee/range combos as a matter of urgency.

7 years 240 days ago
Megapull

If you can't have a sword and pistol combo, what's the point of having a pistol at all? As soon as I saw there were single handed weapons I assumed you could have one in each hand and I quite liked that you'd get half the attacks from each weapon. Would also work for two-handed combi-weapons...

7 years 240 days ago
+1
Megapull

Please make animation sets for these combinations in the future!

7 years 240 days ago
+2
Grey Knight

As these weapon combinations were never intended (hence the wrong animations), they will be blocked in the next update. 

We may construct animsets for them in the future, which means we'll be able to re-enable them, but that is not a guarantee, so until that happens, the block on these weapon combos is basically permanent.

Of course, if many players request it, we will have no choice but to do them :)

This comment was edited 7 years 240 days ago by Megapull
7 years 240 days ago

Many of us continue to wait for a reply from Neocore regarding this; can it please be confirmed as to whether this is to be a temporary or permanent measure?

7 years 241 days ago

First off the reference to obtuse could be applied to either of us AirsickHydra.
Secondly, as you seem to agree it is unclear as to whether the exclusion of hybrid melee/range weapon combos is to be a temporary or permanent measure.
Thirdly, the purpose of the thread as clearly stated in the opening post is to seek clarification as to whether '...  is to be a temporary or permanent measure?'.

Obviously, as of this time we are still awaiting an official response.

Finally, given how specific the subject of this thread is, may I suggest that rather than 'hijacking' the thread to stimulate conversation about something else, it would be more appropriate to create a separate thread of its own; you may well find far more on the forum willing to get involved in that.


7 years 241 days ago

i'm not trying to be obtuse here GreyKnight but in a previous post some weeks ago it was stated that the ability to equip the combo was never meant to be allowable in the first patch of the alpha, let alone the second (within a forum post). We have also not had any comments that it's a problem actively being fixed.


It's therefore my assumption that if it were a basic game feature then they would surely be fixing it rather than blocking it? - That's all im suggesting. Although I could well be wrong and perhaps its just something hard to fix and therefore going to be blocked until it is sorted.

What I was my hope to stimulate a conversation about how to make it viable given the potential pitfalls of the combination and damage output. Then if the system were to be removed we could justify a means to keep it. I'll do so elsewhere.

Hope they do manage to keep it and make it viable tho, devs please respond <3

7 years 241 days ago

Whilst I doubt some are trying to be obtuse, where is it stated that this type of weapon combination was never intended to be implemented in the final build of the game? There is however, an assumption that, as what has been described as an iconic weapon load-out that currently has not got the appropriate animations, to mean just that.

Hence the request for clarification as to whether the forth coming removal of the weapon load-out is to be a temporary or permanent measure?

If this is to be just a temporary measure in the alpha build, then I would suggest that whilst unfortunate, it is not sending this game down the route of being another generic game with  WH40K skins on its models, etc.



7 years 241 days ago
+1

Really being as Iconic as it is, I think something Needs to be done, to make it viable, because it IS one of the ionic weapon load-outs of 40k.  I understand that it might not of been an intended combo, but surely there is some way of making it work, some tweak that can be made (And yes I recovered my account Just to comment here, it's that Important.)

This comment was edited 7 years 241 days ago by Alexandra Moon
7 years 241 days ago

Seeing as it was never meant to be implemented in the first place i'd assume it is being removed permanently otherwise we would be testing it already. Official clarification would of course be nice to confirm this. 


As for justification it's likely because as difficulty progresses in game a single  pistol will not be comparable to any of the other ranged options with the current weapon stats. Simply put you will lack the ability to play at a standard difficulty setting because you have opted for a gimped damage output. I admit it looks cool, and feels badass. At the same time though as I previously put, it makes you bad at melle because you lack mitigation or utility and bad at ranged because you lack ammo/firepower to kill enemy mobs. 

Would be a consideration to have a bonus 25% damage to ranged damage when wielding a single pistol however (like many mmo)? Food for thought for the devs perhaps as i'm sure there are many who would like to see the feature added. 

7 years 241 days ago

To reiterate the question, is this forth coming block ' ... a temporary or permanent measure?'

In addition to the comment made by DENTONW7F, melee and pistol combos are regularly used by many in the WH40K setting and, it does seem a curious decision to exclude them on a permanent basis from a WH40K game.

May I suggest an official clarification  about this would be in order.

7 years 242 days ago

No pistol with a sword for an Inquisitor? I'd recommend this site to the developers: http://wh40k.lexicanum.com/wiki/Inquisition_Weaponry_(List) - especially the first line on the page "Members of the Inquisition are able to utilise weapons from !ANY! other branch of the Imperium."

7 years 242 days ago

unfortunately i can't find the original comment in which to reference. 

7 years 242 days ago

I believe Mega's response of indeed was in agreement with what I had put. That the function was meant to be blocked from the game entirely, however the blocking mechanism is currently faulty.


Would be nice to see it present in the game for aesthetics. But I can see from a game-play point of view it makes balancing gameplay extremely difficult as it doesn't make you a jack of all trades like one would like to think, but instead it makes you weak at both.