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- Martyr 2.0 Release Date & Details
Inquisitors!
We're excited to finally share more info about our biggest update yet - Patch 2.0. It's an update based on player feedback and extensive testing, that fundamentally changes some of the core features of the game, such as the progression system, itemization and loot, and how combat works. It also expands the game with new end-game modes, new items, a new level cap and the co-op campaign mode.
Overall, the patch aims to elevate Martyr's qualities as an Action-RPG, implementing features, pacing and a sense of progression that is more in line with the traditions of the ARPG genre.
Patch 2.0 is a free update and it's coming out on May 28 on PC, and a bit later on PlayStation 4 and Xbox One.
NEW IN 2.0:
- Faster, smoother gameplay experience for all three playable classes
- Progression system rebuilt from scratch
- Level cap increased from 80 to 100
- Story Campaign, Seasons 1 & 2 are now playable in online co-op (2-4 players)
- Expanded and revised loot system (new item tier, new item types, new enchants)
- Expanded and revised crafting
- New end-game modes
- Other quality of life improvements
- And many more!
Check out our first comparison video showcasing faster and more responsive combat:
What are you looking forward to the most? Let us know in the comments what you think!
Ich habe und liebe auch eure van Helsing Reihe, hoffe wirklich das auch "van Helsing FINAL" für die Xbox One X erscheint. :3 Bitte. Macht weiter so und ich werde euch auch in Zukunft mit Geld unterstützen! Sowas gehört einfach gefördert.
ICH LIEBE EUCH NEOCORE!!!!
hi there and sorry for the bad english :D
i read this and.......yeah i must thinking on this song.....
...
What am I supposed to do
If I want to talk about peace and understanding
But you only understand the language of the sword
What if I want to make you understand that the path you chose leads to downfall
But you only understand the language of the sword
What if I want to tell you to leave me and my beloved ones in peace
But you only understand the language of the sword
...
when i see only the dark, than can i only talk about the darkness... poor humanity!
i see progress on the game. and thats fine. the first idea of marytr was an experiment. an action rpg with strategil elements. that is not goes exakt what they want, but it was a good try and know it will be in an direktion basewd on comunity feedback. iam happy to support an game where is no publisher that only will money and talk not to the community. here we have. changes. and i know thes have not that mutch money like EA or other publisher. and with that knowing i know to have a littel time to see progress. and with patience the progress will be come.. but that patience is in ouer world that, is inkredibel fast, an rare commodity.
and some peopel get sik of the fastness, they will have there produkt know in perfektness. but that often dont work.
you find no perfektion in the fast thinks. you find perfektion in the deepnes of an process. an process of konzentration and strong involvement.
and so goes the humanity in toxic and sickness.
i have pity with that poor peopel.
Nice! I'm happy for the big improvement. Good Job
Greetz
Taikun
Any news on the next stream?
Motto des Tages: Wer Angst hat, der hat auch keinen Glauben.
Der Imperator beschützt.
-But Sir...
-Say...when was the last time you praised The Emperor?...
Many thanks to the development team for not abandoning the game and continuing to develop it. But I can not ignore the Russian localization. It is incomplete and sometimes blundered. Why don't you attract Russian-speaking volunteers for translation? I am ready to offer my help in this for free and I am sure that I am not the only one. It would be possible to assemble a group for translation at https://www.transifex.com, for example. Just suggested, no offense. The game is excellent, I spent 200 hours in it and it would be nice to see a high-quality Russian translation.
Set this current order state as My default.