King Arthur: Knight's Tale - v0.0.5 | August 31


Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v0.0.5 


King Arthur: Knight's Tale's newest patch - v0.0.5 - is out now! Compared to our previous big update where we added the maps from Act 1, this one focuses on the first iteration of new features, such as four different difficulty modes, controller support for PC, a new playable class - The Sage - and many minor additions or changes. In the meantime, parallel to this update, we're working hard to finish Act 2, 3 and 4 of the story campaign for the final release of the game.

Just as before, we would be glad to hear your voice on the new changes, whether it's about the controller, the Sage or any other addition. Your feedback matters to us, so make sure to leave a comment (or comments) either on our Steam forum or on our Discord channel which can greatly help us fine-tuning the existing features. But for now, let's see what has been added in this new update.


  • New class: Sage
    • The sixth and final class, the Sage has been introduced with this update. Sages are experts at providing utility for their team using frost-based magic, including protective barriers and ice walls.
    • Sir Leodegrance is the first Hero, who represents the Sage class. He will join your Round Table right after completing the Bridge of Sorrow story mission so you can simply start playing and testing his abilities. Rest assured, he can prove to be quite handy in dire situations. Utilize him to find his perfect role in your party.

  • Difficulty settings are here! If you prefer Classic Mode, then now you can choose from various difficulty settings to find the most suitable level for yourself. The difficulty levels are the following:
    • Story
      • Your Heroes will survive all the battles you fight with 1 Vitality
      • The Resting place will fully heal your Heroes' HP and Armour
      • Enemies get a -50% damage output, -20% Vitality, HP and Armour
    • Normal
      • The Resting place heals 75% of your Heroes' HP and Armour
      • Enemies get a -25% damage output, -10% Vitality, HP and Armour
    • Hard
      • The Resting place heals 50% of your Heroes' HP and Armour
      • Enemies are just as strong as they were in the previous versions
    • Very Hard
      • The Resting place heals 25% of your Heroes' HP and Armour
      • Enemies receive +25% damage output, +10% Vitality, HP and Armour

  • Controller support
    • Now you can use your controller to fight your battles in Avalon
    • The controller can be enabled only from the Main Menu in the Options/Controls window


  • The Training Ground has received further adjustments: from now on, you can send your chosen Hero to a joust to gain experience. This comes with a certain cost and the joust cannot be cancelled. On the other hand, these Heroes won't occupy any training slot at all
  • New events have been added to give more opportunities to increase your Heroes' loyalty
  • Scrolls are now displayed next to the Heroes' portrait, similarly to the Potions
  • Sir Balin's biography has been added
  • New item enchants have been added
  • A Restart Mission button has been added to the Exit menu
  • Reworked various GUI elements, new ones have been added as well
  • Numerous effects, anims and skill mechanics have been added/improved
  • From now on, the zero cost of AP will also be indicated in the skills' tooltip
  • Repositioned the Hide ability of the Vanguard. Now it can be found in the last slot of the Hero's skillbar and received a tooltip as well
  • Before it was not possible to cancel the usage of the effects granted by Shrines after players clicked on the "Use it!" tab. Now you can still change your mind before choosing a Hero
  • Corrected the description of the Joust Decree to be more informative


  • The Training Ground's effectiveness was a little too much, hence we decided to introduce a limitation now: You can only train Heroes who are at least two levels below the hero with the highest level in your roster. Consequently, your highest level Hero cannot be trained
  • Reduced the damage output of the Lightning Bolt enemy skill
  • Sir Balin's Vitality has been reduced to 15 from 25
  • Changed the structure of various Heroes' skill trees, consequently, every Hero can unlock 3 active skills on the first tier
  • Rebalanced several active and passive skills to make them more effective
  • Bleeding's mechanism was reworked: from now on, targets will suffer 10% damage at the start of the turn, after every action they take and after every 2 movements they make
  • Poison's mechanism was reworked: from now on, targets will suffer 10% damage at the start of the turn and they deal 20% less damage over the debuff's duration
  • Reduced the Marksman Alchemist passive skill's Extra Damage value from 40% to 10%
  • Swapped one event's Morality decisions so they are more in line with the Tyrant/Rightful alignment now

Fixed bugs

  • Fixed various crash issues, some of which related to the camera
  • Fixed various freezes across several missions
  • Fixed an issue where if one chose not to fight with a neutral group, the game tended to freeze
  • Using their Hide skill, the Vanguard still triggered enemy Overwatch attacks. This has been fixed
  • Removed the suffered Injuries and Curses from the Heroes' Inspect window. They can be checked only on the Heroes' portrait now
  • From now on enemy units cannot move right next to your Heroes and then activate Overwatch
  • Heroes' portraits no longer multiply when you move them from one slot to another in the Idle Heroes window
  • Fixed the Archive upgrade of the Enchanted Tower
  • The dialogue with the Brigand team in the left upper corner of 'The Ancient Throne' mission got triggered after almost every action taken with your Heroes. This has been fixed
  • Fixed various typos and strings
  • Fixed an issue where the encounter where the villager NPC needs to be rescued did not trigger sometimes in the Old Monastery mission
  • Fixed an issue in the Hospice where sometimes the injured Heroes could not be enrolled in for recovery
  • Fixed an issue where if one Lost enemy unit revived from its reanimation state and once again lost its HP, the remaining Lost units in reanimation state did not get destroyed until you killed this specific unit
  • An encounter didn't trigger in the Old Monastery mission if one approached the battle from a specific direction. This has been fixed
  • Fixed a camera issue in 'The Ancient Throne' mission
  • The buff, granted by the Witch NPC in the 'Thistlewood Ruins' mission was not displayed in the Heroes' portrait. This has been fixed
  • Bone totems didn't get destroyed if their casters were killed. This has been fixed
  • The Training Ground's Archery Range ability did not work in certain cases. It has been fixed
  • The description of the Progressive Trait is now in line with its mechanism
  • The description of the Conservative Trait is now in line with its mechanism
  • Voiceover has been added to several dialogues
  • A few missing icons have been added
  • Various dialogues have been updated
This post was edited 1 year 342 days ago by Marcopolocs
King Arthur: Knight's Tale - v0.0.5 | August 31
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!