Inquisitor - Martyr

New Roadmap

71

Inquisitors!

Here's our brand new Roadmap, detailing every change in the next few months, with an estimated release schedule. This is now our current outline:

For the individual next few Milestones, we have larger pictures.

As you can see, we're experimenting with a PvP mode, we'll see how it goes:

Later, we'll introduce Alpha 2.0 which should bring major improvements:

A new faction will make an introduction:

And even more improvements and new gameplay features before we move forward from the Alpha build:

If you missed our livestream yesterday, make sure to watch it, but we'll also planning to have a detailed explanation for the individual bulletpoints in text format as well.

Also, we want to thank you for your support and feedback, it's a great help bringing our vision to completion, with clear goals and determination!

Tell us what you think!

This post was edited 7 years 82 days ago by Morzan
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Inquisitor - Martyr New Roadmap
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7 years 172 days ago
+7

All Hail the new Road map. I think it was a wise choice to focus on nuts and bolts first. Get that core looking great then add in the fluff. Hype for some salty-PvP this month :D who wants to Fite meh!

6 years 356 days ago
+7

can we have announcement on update been waiting awhile for this update 


7 years 170 days ago
+5

PvP isn't entirely negative as some people are claiming it all depends on a LOT more knowledge than we currently have. How supported will PvP be? What will it be like? Will it be like D3 where it's a throwaway thing where it exists without balance from the devs? Or will it be more like a competitive PvP game where it requires rigorous balancing? How many game modes will there be?


Obviously I think PvE should come first, but it IS fluffy for inquisitors to fight each other (assuming the game is attempting to be as close to the fluff as possible). Bashing it now without any real knowledge of what the plan for PvP is, (a full mode or just random duels, or somewhere in between) isn't helpful OR constructive beyond pointing out the blindingly fucking obvious of "shifting too many devs/resources to PvP is bad!" But really, PvP doesn't require a lot beyond some play testers to test the combat working between players/objectives working for modes beyond deathmatch (or team deathmatch), and a dev or two to code the PvP system (which would already be using major assets already in game, such as weapons, characters, models, etc)


As for the "To summarise, once again despite a contrary strong personal interest being expressed, the majority of contributors felt varying degrees of disquiet over the inclusion of PvP. " That is incorrect. The majority of players in that thread expressed a dislike of PvP, but one thread does not represent the ENTIRE playerbase. A dev run ingame survey would be closer to the mark on representing the playerbase (which IMO, should be done during an open beta test and/or periodically before launch to determine how much support they should give PvP, if any based on the interest from the community, then monitor PvP's popularity after launch.)

This comment was edited 7 years 170 days ago by KvotheTheArcane
7 years 154 days ago
+4

Hello! I am in the alpha. i like this game so very much! But i play some minutes and my joy is spoiled by only one thing! It would be so much better and more logical if you could walk with the keys while aiming with the mouse in a different direction. So walking backwards while shooting forward or to the sides would be possible. It is quite annoying that this is no option. There is no reason why an inquisitor should not be able to do such kind of maneuvers. Please, please make this a part of the controls! And you do very fine work Devs! For the Emperor! :)

7 years 171 days ago
+2
Airsick Hydra

"I'll read your response but shall retire from this thread for now as it has proven to be as circular as the previous conversation on this topic."


Circularity would not have been necessary had the idea been welcomed that the community on the whole should be surveyed regarding this, or at the very least encouraged to express their opinions that run counter to your own. Selecting everyone in this thread that stated something negative toward PvE and remarking to them they were wrong or uninformed is hardly healthy discourse. I cannot think of a single time that keeping silent on an issue ever benefited gamers.  Telling them that "They do not understand the process" then retreating to "It is too late to affect the process"  certainly does not serve a community that should be engaged rather than told by another forum member what to believe. That is one of the major areas we disagree. I want people to express their opinions whether they agree with me or not. And I think it is wrong, for any reason, to play constable for the developers because it filters what can benefit them and thus other gamers.


Here is a guarantee. For every shortcoming in PvE, real or perceived, many gamers are going to look to PvP as the culprit. In some instances they will be wrong. And in some they will be quite correct. PvP, even its simplest form,. requires far more long term maintenance than PvE. Constant re-balancing, tweaking this and nerfing that. And that is the 4 to 5 iterations over weeks to a month with the devs and QA before the changes are released to the public. Then devs and the community are treated to the discovery that gamers have located an exploit or a shortcoming developers did not catch, and the entire process begins again. As soon as new elements are introduced to PvP the vicious re-balancing cycle begins anew. Now there is a resource hog that dwarfs the maintenance required for PvE.


"Repeating 100 times that some games have failed due to pvp will not make this statement true "


I did not claim it is true of every game. But it is true often enough that gamers should be quite wary of the possibility of the incomplete game. That is if they care about a game. If they do not care it does not matter one iota what developers do. Why even provide, or rather attempt to provide to the developers the very feedback they have stated they wish to hear. As I remarked, telling people not to voice an opinion because of their "lack of knowledge" is on the haughty side and stating it is "too late to affect development" is actually in disagreement with the devs own position. I do not recall one moment in a live stream where they asked people to drop their concerns and not provide feedback. 


If you have played a variety of genres and been involved with titles from their early announcement then you have witnessed the rob Peter to pay Paul phenomena. Single Player games being waylaid or reduced for the purposes of MP focus isn't myth. You can stick your fingers in your ears and your head in the sand  but it is not the uncommon occurrence you wish to believe. And if you haven't seen it then you have either ignored it intentionally or else you haven't the breadth of gaming experience. Which mystifies me because of its commonality. It happens. Again it is the simple and unavoidable truth of raw math and resource allocation. Gaf and reddit as well as particular game related boards have seen their fair share of outright rebellion when such situation has arisen with quite often the title's individual boards bearing witness to mass thread deletions in an attempt to quash the situation. Ubisoft was notorious for this. Rockstar fared no better when the much discussed Single Player add on for GTA V failed to materialize. There are plenty of instances. I do not have an issue with MP titles, just do not advertise your game as PvE focused. And pick a mode and be the best at it. One single well developed mode trumps two half developed modes. Some devs such as Starbreeze have forgone SP titles altogether because for them it does not pay the bills. That is fine. No issue with that point of view and I find Payday enjoyable for what it is. And they were upfront about its nature. That I is something with which I have no issue at all. 


It has reached the point where many devs of series development go out of their way to discuss the features of the Single Player and how they are not shortcutting matters because previous iterations of a game led to forum wars and unmitigated castigation on a grand scale. Those that ignore history are doomed to repeat it. 


And yes, regarding this thread I too am out. But I will part with this repetitive remark: Gamers should express their opinions regardless of the point in the development cycle. It may or may not alter an in progress feature and no one, no one knows but the developers and the holders of the purse strings when that point of no return occurs. You may only affect the DLC or the next game. But you are guaranteed to have no impact at all if you sit idly by.

This comment was edited 7 years 171 days ago by Hatchetforce
7 years 144 days ago
+2
Airsick Hydra

Good work so far. Cannot remember the last game-development that had this kind of structure, dialog and generel awesomenes!

That being said... Any chance the roadmade part for July could be released like 00,00 on the first of July. I am going on vaca.., I am going to a purge of the fjords and fish. Would be super nice to test the roadmap because when I get back I suspect the next one will already have been implemented.


Either way, love the feel of the game. Weapons sounds and feel like I imagined them. The only real issue I have, besides the bugs which you seem to mend record-time, is the "ambient" music. Its not really that ambient, its more like a monotones gregorian psalm with only one verse. Would be nice with some diversity, and perhapes a little "Purge-victory" not when you return from mission.


Inquisitor Vlricus von Kronstadt, transcribe ready for archive.


The Emperor Protects.

7 years 158 days ago
+2
razgon

You can have separate PVP and PVE balance, WoW does it.


And balance is good for the game overall. No balance means there's one or two dominate weapons (i.e. grav gun when it was introduced, and heavy flamer before that)

6 years 357 days ago
+2
Posted by Morzan 6 years 357 days ago

It's not official, more like a personal opinion, but as far as I know, we will merge 2 patches into one and release this during the first week of December.

You guys should make a formal announcement on this today. Many are expecting a major update today. If the day passes with no patch or news from the Devs, the Steam forums will explode with negative feedback.


When you say "merge 2 patches", does that mean the Nov & Dec updates ?

6 years 350 days ago
+2

I think it's clear: they released the psyker, he tried to do something, suffered Perils of the Warp, and he and all the developers got eaten by daemons before they could make the patch public. That's why there haven't been any news, everyone capable of delivering them was killed and/or possessed.

7 years 155 days ago
+2
Palmer07

They talk about it in the stream and it should/ probably be in the next road map after we finish this one

7 years 172 days ago
+1

... and so it begins.

Anyone want to make a bet on how long before  we start to get the usual PvP  gear and weapons imbalance threads and subsequent nerfs?
(Before you think it through, no your own thread will not count towards your bet! lol)

Given how the Psyker class is not even mentioned, I wonder if or when it is introduced, it will be the healer class for the PvP.


7 years 172 days ago
+1
Posted by Airsick Hydra 7 years 172 days ago

All Hail the new Road map. I think it was a wise choice to focus on nuts and bolts first. Get that core looking great then add in the fluff. Hype for some salty-PvP this month :D who wants to Fite meh!

I agree though PvP is not especially high on my list as my personal gaming roots run to story based combat and exploration. But to each their own and I know they had to get this in now in order to start assessing the structure of it. I would like to see them move away from Imperium vs Imperium  in PvP and actually bring in Imperium vs Xenos. This would at least offer the draw of playing as a Plague Marine, Dark Apostle, or Vindiciator or even Stormboyz , Mek Boy, or Mega Nobz. I am sure Eldar fans would die for the ability too.

7 years 172 days ago
+1

Personally I'm more worried about the lack of mention on fortresses, myself.   I also remember hearing they are also already having trouble with PVP, I personally hope they don't waste to much time on it and decide early on that it's either A) Doable, and doable quickly and with polish, or B) Scrap it.  As I'm given to understand it's not even a feature their commented to and is more of a (It would be nice IF it works and fits.)


If it is in, I personally hope it remains entirely Optional, and is no way enforced, enticed (by gating PVE content or things USED in PVE behind it) and can Largely be ignored by anyone who does not care for such grief fests.

This comment was edited 7 years 172 days ago by Alexandra Moon
7 years 172 days ago
+1
Airsick Hydra

As always your on the ball, and with the information, they really SHOULD hire you in some complicity for the amount of work you do.

7 years 172 days ago
+1

Everything looks great, but I think a major issue will be diverting development time to polishing and making a pvp mode. Which in my opinion is frivilous considering how much work needs to go into PVE. I enjoy pvp, but I do not think it should be a priority until you have moved onto a more stable beta. Where you could actually provide a functional and well connected pvp mode.

7 years 172 days ago
+1
Posted by Grungni 7 years 172 days ago

Everything looks great, but I think a major issue will be diverting development time to polishing and making a pvp mode. Which in my opinion is frivilous considering how much work needs to go into PVE. I enjoy pvp, but I do not think it should be a priority until you have moved onto a more stable beta. Where you could actually provide a functional and well connected pvp mode.

Honestly I agree, I think PVP is frivolous in it's entirely and would love to see is scrapped abandoned and burned to ash, but I'm just a single person.  So I wasn't going to say anything.

7 years 171 days ago
+1
Grungni

I think you vastly over estimate how much of neocores resources would be going into pvp. Last time this topic arose there was a wave of panic that the entire game gets put on hold because they are creating another feature. In reality it's going to be 1 tile from map sets that are already made and created, with player damage enabled. Which is all of about 15 minutes of work and has clearly already been done.


Then the rest is all balance and testing and this is what their testers are for. They have staff who help test features and provide feedback and balance etc to make things functional. So it's not as if everyone of the texture, graphics and animation team would suddenly abandon their post to help with this feature. They will carry on with the rest of their tasks / development as usual.

Really think anti-pvp panic alarms that "pve will now suck as a result" is a little but unnecessary. The road map has an absolute tonn of stuff on it and PvP is one very small part. 
7 years 171 days ago
+1
Posted by Grey Knight 7 years 172 days ago

Late this afternoon, whilst doing some work I was able to watch the stream.

One of the things I noticed was the deliberate avoidance of referring to the 3rd class being the psyker. That along with the significance changes in this current version of the road map causes me to wonder if the 3rd class will be a psyker.

Probably because Assassin JUST came out and they've barely had any time to work on the next class. No reason to start hyping it up now if they haven't been able to work on it much, and it's not until MUCH later in the dev cycle (notice it's not even on the current road map as far as I can see).


Which is fine, no need to freak out.

7 years 171 days ago
+1

The facts and history are on the side of those that are concerned that PvP will impact PvE. The battlefield of mediocre game experiences is littered with the copses of titles that split resources away in order to develop versus multiplayer. Do you know what else they had in common? All of the developers told fans it would not have an impact.


If you do not think the construction and implementation of PvP will eat into the resources of the development of the rest of the game then you do not understand basic math. There is X amount of time and X amount of work to be expended in the development of the game. That means there is a budget for this game and one for every game except apparently Star Citizen. In order to create pile B you must take apples from pile A. It is that simple. In a magical fantasy world where time and money do not exist you could have both to their fullest. But game development occurs in the real world and for every man hour spent on PvP it has to be taken out of hide somewhere else. Sorry but those are the facts. If anyone doesn't think this is true then by all means tell us how right now and we will get you nominated for the Nobel Prize in science post haste. While I am sure the devs are aiming for a balanced approach the fact remains the development hours for PvP have to come from somewhere else. I do find it disturbing that PvP was taken out of the later stages and pushed to the forefront of the game. 


7 years 171 days ago
+1
Airsick Hydra

You are mistaken. I do understand basic game development having worked on several projects for Ubisoft and EA. Not every fan of gaming is someone that has no experience in the industry. 


You need to consider that saying something negative toward the development process is not an affront to the team nor should it be to you personally as a fan. This is not a game where the dev team said, "We are making the game we would want to play and we hope you like it too." I can live with those types of games and sometimes I like them and sometimes I do not. But that is not the case. They are actively seeking criticism. They want opinions and not just the ones that come from the cheerleading squad on their side. That will make a developer feel great but it also doesn't give the the gamer's perspective they require in order to get the game right. People posting negatively toward aspects of this game are not doing so to satisfy some inborn need to be a jerk. They are doing it because they actually care about the game and the developers have asked repeatedly for these comments and they have done so across a variety of mediums. 


You also are greatly short selling the development process in that it is not a simple matter of replacing tiles. These are not car tires or a change of underwear. They must adapt the network code to a greater degree than you realize and this affects programmers and engineers alike in what is required to set up the MP structure for PvP. It isn't as simple as, "Replace the AI with a human player." Sorry, but it isn't like that at all. If you have found a way to do this please inform the game industry that so often does not include coop because of the amount of work required to reverse what you see as being simple tile replacement.


Regarding math. If you do not think that the development process stands upon resource allocation - man hours, time, and money - then you are being naive. Testing teams are part of resource allocation. It is more money that those who hold the purse strings must spend on development, regardless if it is separate or integral to the main dev team and QA is part of the development budget overall. It always comes down to cost sooner or later. Cost in time, cost in money, and time is money. The publisher or backers if self published, may opt to allocate more funding than originally planned and this usually happens when they see opportunity on return. But developers cannot wizard funding out of thin air. If they can please let us in on this process for free income. The overall budget has to be divided up and you cannot pretend there is no cost for QA simply because it is being farmed out to a 3rd party entity. These are not homeless people pulling QA for a bowl of soup and even then soup isn't free, nor is the place where these homeless people will work, nor is the hardware on which they will work. Time and money which is ultimately just money. There also is not 30 hour day that defies the space time continuum. Even Id software with their famous "When it's done" tagline operated under a development calendar with milestones that needed to be hit.

7 years 171 days ago
+1
Airsick Hydra

1 - It isn't a doomsday prophesy when it has been proven time and again. Games almost never escape unscathed. That is historical fact. I and (and quite a few others if you look) are not chicken little. It is our experience with past titles where we have watched this sort of thing occur time and again. This sort of attitude regarding PvE/PvP is not exclusive to this game alone. Gaming in general is seeing a resurgence among certain demographics that move in the opposite direction of the Overwatch and MOBA crowd. 


2 - I know quite well how these features are implemented and when certain factors have been decided. IF, and this is an IF, the game could possibly launch this fall, and IF PvP is to be part of the initial launch then no. No I do not think our remarks will change the core design one bit because milestones have already been locked and that have set the team on a particular timed development course. IF the game is not set to possibly launch this fall but rather in the spring then there is time to alter matters and lessen the PvP impact on the PvE development. Because it does have an impact for reasons stated in previous posts. In the event of the former and a fall launch, and I think that likely, there are still several items yet to come such as DLC and decisions for later seasons. It is those features that we as the community can affect. It is those items that may be looking at either a PvP or a PvE evolution first and we want to insure that it is the PvE that comes first in the event, as is quite often the case, the second item does not make it into production at all.


Dev teams often and with necessity do not reveal to the public how much of a title is already written in stone. The average gamer has no idea of the size of a design document - frigging New York Telephone directory because it has to speak to everyone internal and external to the team. That isn't going to change to a vast degree. That said, developers often have to be less than truthful sometimes so you have to take what is sometimes said with a grain of salt. This team though is being more transparent than many teams by revealing a somewhat detailed roadmap.


3 - Forewarned, forearmed, to be prepared is half the battle. If gamers do not start sounding the alarm and doing so fervently in a very loud and demonstrative fashion dev teams often misunderstand the seriousness with which gamers take a matter and the impact the community sees with a certain direction. Remember, this is Warhammer 40k, not Star Trek. Resistance is not always futile. There is quite a bit of material that is not yet in the development stages and likely still in conception if it has even reached that point. We can affect those. Do not refuse to do nothing because you can only do a little. Do what you can. I agree that any jackass can kick down a barn door and it takes a craftsman to build one but fervent expressions of disagreement with a direction are indeed, at least in this case, part of the crafting process due to the fact this game is not being developed in a vacuum. 


And respectful discourse, particularly where disagreement exists is one of the best cornerstones for leveling issues and assisting the community :)

7 years 171 days ago
+1

1 - Perhaps of a limited selection of titles, but far from historical fact. PvP has been proven to work in as many games as it has failed in, if not more. This is why I take issue with stating it as fact that PvP will fail and to be the detriment of the game. That is to say that I feel like the response is a little disproportionate to the chance of failure - this is my opinion tho based on personal experience.


2 - When the roadmap is as large as it is and the PvP representing such a small piece of it - Why single it out as being the likely cause for any delay? If anything it's far more likely one or many of the other features will bork and cause the game issues or delay.

From what is has been described as being once it is created, which it may have been already - then there is no further time required to develop it and no further drain on resources. There is no promise of endless pvp content or indeed anything other than a small arena. It seems like people are expecting the developers to abandon Pve and turn it into a PvP game, where in reality they have just stated they are making a very small feature of essentially dueling with some minor objectives. Ergo once created only balance modifications are required which is something the pvp players can contribute to and others can ignore.

3 - I'm here making the case for PvP because honestly the only real reasons I see for those who oppose it are those who dislike it. Other arguments to me at least seem to be based more out of emotional reaction to it rather than based on any form of facts. Which is fine if you dislike it, but to deny it to others due to personal bereavements seems in poor taste to me. Given how smaller feature it is within such an expansive game. In short don't want to see it discounted before even being trialed due to paranoia. There is huge opportunity for it to be a thriving feature, perhaps not for everyone but for many.

Keep up the good work. Feel like we are slowly heading toward a neutral point xD


7 years 171 days ago
+1
Airsick Hydra

I game all types of titles. From FPS to RTS to ARPG. It isn't a small selection of titles that have seen PvP become the overriding factor or at least enough of one to make it quite visible that other areas of the game were compromised for that feature. How many SP campaigns have suffered for the sake of MP? How many games have Co-op? How many are missing Co-op for whom Co-op would be an incredible fit yet it was sacrificed for what is in the end a MP mode for which most gamers did not care. All to chase the competition/MP DLC/Be everything to everyone banner. Those who try to be everything to everyone wind up being nothing to anyone. Jack of all trades, master of none. You keep saying PvP will be such a small piece. How can you be 100% sure? You can't. In an attempt to quell fears many fans of various titles have stated "Don't worry" yet in the end it turns out not to be the case. I would like to trust Neocore 1000% on this but fool me once, shame on you. Fool me twice... Remember, trust but verify. When was it decided to suddenly push PvP to the forefront next month? A long time ago. When did we find out?  Exactly. Things change or more realistically the facts are revealed at set intervals. 


Trying to head off these remarks of PvP dissatisfaction at the pass is the worst thing that could be done. You are white knighting on this issue. You realize that right? And if PvP turns out to eat more of the game than you think then gamers will turn on this title in a New York minute. The smart thing to do would be to stop discouraging gamers from voicing their opinions, and you are doing that by telling everyone their concerns are unwarranted and they do not know what they are talking about. If the dev team does not understand what an issue this is for gamers it will be to the detriment of the game, not the benefit. Is that what you want? And before you type I would not be so assumptive to think it would not happen. As I said, history is not on your side in this. 


The best thing to be done is to ask all posters to lay out their opinion so the devs can read it. Don't tell forum posters to go ahead and post about something they shouldn't worry about. Tell everyone to give their take on the PvP vs PvE situation. A poll would be the best thing provided it offers room for explanation. What isn't good is telling gamers, purchasers, community supporters that they shouldn't say anything because they do not understand. They are kneejerking, their fears are unwarranted, they fail to understand, they are ignorant. Does that encourage the feedback the devs have asked repeatedly to hear? No, no it doesn't.


So in an attempt to help the devs you are hurting the devs.


I believe in all honesty that you are wrong, no other way to state it. Sorry. But I think you are wrong as to why people oppose it and it isn't because they dislike it. And I say this as someone that opposes PvP in this title. I know why I oppose it. I know why other people with whom I have talked oppose it. We dislike it for the reasons I have stated and that is we know what happens so many times where it eventually drains resources for what so many of us want which is PvE. The focus shifts despite a multitude of gamers wanting focus on PvE. As I have stated previously, it is impossible to implement a feature in a game for an additional mode without having to compromise other modes. Math 101. Accusing people of being paranoid isn't helpful to the community when all they are trying to do is make sure the developers understand their wishes. Which is what the developers have asked to hear. What should be done is to make an attempt to get as many opinions to the developers whether you or I agree with them or not. 



7 years 171 days ago
+1

Having watched the recent stream and the comments made towards the end of it, it is apparent that there are at least some of Neocore that fervently want PvP in the game. A month or so ago the subject PvP was discussed amongst the players, with a majority expressing a particular view. Regardless, it has now come to the fore once more.Therefore, given how after the pistol and sword issue was resolved, the recent comments made about that and the company's general behaviour since then, I doubt we will get any meaningful response from Neocore about this.

In my experience, PvP always influences game play, unless it deliberately creates separate gear for the two different aspects of the game.

In the end I suspect it will boil down to some players abandoning the game or being being put off from it because of the PvP. But, also that some already playing the game gladly embracing it, with others picking up the game because of it. However, Neocore ultimately being a business regardless of personal likes, will have to decide which route will secure the greater market for the intended longevity of its product.

Whilst as a player I have particular views about this subject, I have couched this post as neutral as I can.

7 years 171 days ago
+1
Grey Knight

I commend you for your near neutrality here Greyknight, i'm sure you are biting your lip at this. Yes it is pretty much a repeat of the previous conversation unfortunately with little ground being made on either side. I feel someone has to represent the other side of the argument though so here I am :)


Re Hatchet - You can usually tell when an argument is emotion based when it talks in a mixture of vague statements and absolute truths with no middle ground. Repeating 100 times that some games have failed due to pvp will not make this statement true of every game as a rule of law. We could take it in turns listing games that have failed / succeeded if you like but ultimately it would only prove my point. There are no absolutes. I'm only asking people to respect that and accept there is a chance of success and no guarantee of failure.

 Most of these dramatic warning are based on games that have shifted entire departments, months into PvP development, entirely new directions for a game. Can you please tell me where within the road map or within current interviews / streams etc that this has been indicated in any way? In truth it represents a tiny portion of the content being created - I do not accept "other devs lied to us" as a valid justification for this level of concern. Everything they have said for the past 2-3 years has been focused on making a vast open world experience with an absolutely amazing list of features, this has not changed. If you had chosen to make the case for not placing emphasis on this feature - i'd actually be agreeing with you 100% and we wouldn't be having this conversation. But instead trying to abandon something that was on the road map at the very beginning and imminently about to be tested , due to a long list of assumptions to me at least seems wasteful of opportunity.

Lastly I may seem a white knight to you. In truth i've dedicated a few thousand words to criticising the game, it's development and its direction. There are also features i'd like to see in the game and features I do not care for. But all I see is fear mongering based off of these points being made as absolute truths. My reason for challenging the arguments isn't to attack them, it's to dig for more clarity, which I am still looking for. All I have ascertained thus far is that people are fearful that past experiences will be repeated, but there is no evidence to support that fear other than loosely translated past experience that has been generalised and turned into "truths".

The sheer unwillingness to even bother testing a feature that's imminently going to be released just serves to highlight my point. If in two-three weeks time players are having fun then what is the harm with this? Potentially more money, more players will be attracted to the game for longer time period. That puts more money in their pocket which would probably negate any concern you have regarding their time invested in the project. If it is bad, i'll be giving feedback along with everyone else about what's wrong with it or to get rid of it. But when so close to implementation why kick up such a fuss now? - It was on the timeline 4 months ago. Why not spout all these warnings back then when they would have been far more relevant and potentially cost saving.

It's been a pleasure. But likewise we will have to agree that we each find the other view objectionable. I'll read your response but shall retire from this thread for now as it has proven to be as circular as the previous conversation on this topic.

This comment was edited 7 years 171 days ago by Airsick Hydra
7 years 170 days ago
+1
Airsick Hydra

"Perhaps a little unfair to state that the majority of players expressed disquiet while not mentioning that many of the very same individuals stated the feature would be an asset if done well."


Alternatively it was a more neutral summary rather than one pushed a personal agenda.


So much for " ...  shall retire from this thread for now as it has proven to be as circular as the previous conversation on this topic." 
If I was cynical I would be wondering how long before you start another thread pushing your desire for PvP.

7 years 170 days ago
+1
Grey Knight

Real hero's never retire for long :D we have a calling!

While my relentlessness likely causes some annoyance. People aren't motivated to come onto a forum just to say that they are looking forward to something. They are happy and content playing the game and like to avoid the headache of confrontation. This why I come across as a White-Knight. I'm determined to have the counter argument given at least a little air time and it does deeply concern me that players can be so adamant that an already planned feature so near to release be removed from the game. Hence my persistence to challenge their view. :D

Once again I commend your neutrality on this. Emps protect!



This comment was edited 7 years 170 days ago by Airsick Hydra
7 years 170 days ago
+1

Just chiming in, and I am sure others have said something akin to this but: just because it is in the game does NOT mean you are forced to play it. I am really looking forward to PVP, as some people know. I believe that some people are worried that the community could be toxic, but I do not forsee that happening, and I am pretty sure Neo would put a stop to that rather quickly. And hey, if it does not work, they could very well just remove it.


PVP is refreshing for me. Instead of fighting the AI, it is fighting a person. They do everything differently than AI, it just adds a fresh change. While I can understand the fear of having devs focus on pvp instead of pve, as Kvothe pointed out, it more than likely is just a small group working on the pvp. PVE needs to be the center for an ARPG, so dont feel like they are abandoning it completely. I believe Neocore is just working to appease every one. 

7 years 169 days ago
+1
Taeryn

Toxicity isn't exclusive to PvP. I.e., WoW raids are a FINE example of an incredibly toxic area of PvE (i.e. "you must have the achievement to join us for this raid" or "The raid drops X level gear, so you must be X+15 to join us)

7 years 169 days ago
+1
KvotheTheArcane

Indeed, countless games have seen players kicked for being "noob" or having sub-par gear due to the DPS checks being so strict. Its my view that the type of content dictates the attitude that follows. Almost statement of fact that in objective and cooperative based content with margin for error there is little issue with this type of attitude. 


Worst case are Mobas - Where the you have several players playing "their own lane" and when an opponent becomes stronger due to a mishap, then there is an element of blame and frustration. If you put the same player base into an objective arena with far looser variables then the atmosphere improves proportionately.

But back to the Road map - Super hyped for all this stuff!! - Really trying to imagine what "Tiers" are going to be... Hmm

This comment was edited 7 years 169 days ago by Airsick Hydra
7 years 163 days ago
+1

I see no reason in adding PVP mod before balancing. Melee classes are sooo underpowered right now for example. And some skills totally working not as intended. Focusing on this seems more wise.

7 years 158 days ago
+1

Damn - I wasn't aware PVP was coming to this game as well? Thats pretty sad. I don't much mind the resources - thats no my issue to think about, but NEOCORE's, but I do mind that this means EVERYTHING will have to balanced to death. 

If classes, weapons, and skills aren't balanced, pvp isn't balanced and thus will lead to massive disruption amongst the pvp playersbase, as is natural. 

That means, that any kind of pve fun from having different playstyles will effectively be negated, sacrificed on the proverbial altar of balance - Its not even hyperbole, but what we've seen countless times in other games. 

This game could of course be the one in a million that escapes this fate, but..however much I enjoy Neocores games, they aren't the frontrunners in innovation they would have to be, to sidestep this issue.

7 years 157 days ago
+1
razgon

How so? Can you point exactly to what makes a balanced game boring? An unbalanced game is worse because it forces everyone to use one or two cookie cutter builds.


Think about this. Lets say you're using a hammer, it's good at hammering nails in. Suddenly however, it's also good at a scalpel's job, a screwdriver's and a wrench's. What reason is there to use anything BUT the hammer?


(also, this IS NOT a single player game.)

7 years 157 days ago
+1
Airsick Hydra

Yeah, by balance I don't mean every weapon is good at everything, but rather every weapon is good at it's job compared to other weapons in the same role. i.e., a heavy bolter vs a heavy flamer. Both should be viable picks for clearing hordes/unarmored enemies. We don't need another weapon like the grav-gun when it was first implemented (i.e. replacing every other weapon)

7 years 156 days ago
+1

Hm... to me, this Roadmap seems to be a little bit unrealistic. If I compare the work that has been done from march to now, your release cycle is around three Month for a new Alpha build. The upcoming 2.0 and 3.0 builds will have a lot more content then 1.0 and you are just planning a 1 month release cycle instead of 3. I don't think this will work or your guys and girls will have a lot of overtime. X-D 


Whatever... keep on with your great work and project.

This comment was edited 7 years 156 days ago by Wugliwu
7 years 156 days ago
+1

Can we get some official info when we can test the fortress mode? Saw that the placeholder is still there in the latest patch, but didn't saw it mentioned on the Roadmap.

7 years 155 days ago
+1
Wugliwu

I think once you factor in that two of the milestones are much smaller (like the rebel faction one) 9/10 of the staff are probably working on the larger milestones already. At least that's what I keep telling myself, but it would be very odd buisness practice to release a schedule that they didn't believe they could achieve. Time will tell I guess!

7 years 172 days ago
Grey Knight

The Psyker was / has been discussed as the utility class from what we know of previous interviews and there have been some mentioning of it being a mage. The class is still in development though from what we know so obviously specifics won't be given.


Was also confirmed that no features have been removed from development and the third class aka the psyker is still coming along with the fortress system and other fluff. Although it wasn't stated as fact, my suspicion is that after the current Road-Map the game will enter Beta phase. Then the final fluff features will be added while being tested by a larger audience.

Bring on the salt.

This comment was edited 7 years 172 days ago by Airsick Hydra
7 years 172 days ago

i have high hopes of (or for ..) the rebalancing in july. with my level one heroes i cant win a level 1 mission. dosnt matter if close combat-type or ranged combat-type. sooner or later i get swarmed by melees and 3 space marines (!!!) shoot me down from afar.


a few updates early the game was much more playable and easier..

7 years 172 days ago
Ludi86

Just curious but what is your hero's setup?

This comment was edited 7 years 172 days ago by Hatchetforce
7 years 172 days ago

Late this afternoon, whilst doing some work I was able to watch the stream.

One of the things I noticed was the deliberate avoidance of referring to the 3rd class being the psyker. That along with the significance changes in this current version of the road map causes me to wonder if the 3rd class will be a psyker.

7 years 172 days ago
Posted by Grey Knight 7 years 172 days ago

Late this afternoon, whilst doing some work I was able to watch the stream.

One of the things I noticed was the deliberate avoidance of referring to the 3rd class being the psyker. That along with the significance changes in this current version of the road map causes me to wonder if the 3rd class will be a psyker.

There was also the comment of "you can guess but it's already been decided" - Admit it's strange that it wasn't named given it was in the previous roadmap. But given the reaction from players when they were told they would have their sword / pistol taken away it would be an amazing feat to see a change of class that was already named. Likely they just want to keep it as a surprise and grand reveal or they just wanted to avoid a flood of psyker questions on stream given there is no concrete information they are allowed to share. 

7 years 172 days ago
Alexandra Moon

They confirmed that fortress was still in development during the stream although said it would come out after the game features were finished. Was also said that pvp wouldn't be giving players anything special, so no reason to worry on those :)

7 years 171 days ago

Please Devs, PVP is NOT useful, it is very very secondary. Coop is fun, fighting shoulder to shoulder with brothers of the Inquisition will be fun, but PVP... no, don't waste ressources on PVP, or make it in a DLC if you must. I would prefer you use the time dedicated to PVP to add the Deathwatch (which belong to the Ordo Xeno, so to the Inquisition) in the game.


As for the road map it seems good, what are the "Godlike Items" ?

7 years 171 days ago
Hrolfr

Probably legendary rarity equivalents.

7 years 171 days ago
Hatchetforce

I repeat my statement that you are vastly over exaggerating the development process of the style of pvp they are implementing and likening it to other games which it has little or nothing in common with. The fact remains that using a pre existing tile and removing one boundary to enable player damage does not = a 30 man full time occupation. If they were implementing 10 player battlegrounds then fine, that's complicated. But they aren't.


It was never stated that it took 0 hours to create. But the reality is if they are already testing then it's already "developed" and what is being done now is testing. 


To paraphrase your tone regarding maths - I would counter by saying you don't understand the basic game development. Not every single person within a company is there to create content. Some are there to develop some are not. If it's already being tested then it's already been created. Any changes are minimal in terms of actual programming or development time. But the fact remains that needs to be done is testing. Which is a separate resource pool to that of development so this whole "neocore has x hours to spend" is really just a redundant argument, sorry. This is why they have testers. You are also basing this argument that it is entirely neocore and not a testing team doing / giving some of the feedback.


By the same logic of "neocore has x" eating green vegetables helps oxygenate your blood... sure that makes sense from basic logic. But it's also completely false.

This comment was edited 7 years 171 days ago by Airsick Hydra
7 years 171 days ago

I respect you taking the time to respond in such well thought out detail. To make this a little easier on the eyes i'll try to shorten the process.

1 - I have no issue with criticising features of the game. But forewarning doomsday prophesies of from other genres of games makes little sense to me. I could equally spout the stories of PvP success and how it's maintained a games player-base. I'm only questioning the validity of these concerns and the relevance of these prophecies.
2 - Seeing as you have worked for some publishers then you will already be aware that the fact that they are already testing the features and aiming to release them within the next couple of weeks means that all these processes you are describing have largely been completed already. So telling them not to develop something that has is just about to enter public testing seems like it would be an even greater waste of resources, given that it has a potentially huge reward. If it were in a conceptual stage then fine, i'd accept the argument. But seeing as it's about to move into a phase where players will be doing the testing (only those who want to) the risk/reward has already shifted heavily toward reward as they have already undertaken the risk.

3 - Again, I never stated that maths was irrelevant. Only that I feel you are overestimating what is / has been invested into this single feature. The staff themselves said the process had been very simple, I was repeating this. I'll state again that the mere fact they are already talking about balancing the content means it's been created. So arguing about how much it's going to detract from x,y,z still to me seems futile. 

4 - While people you hire to do testing do cost money, not all people who do testing are hired.

TLDR - Not trying to defend / White knight but a features has been largely constructed already and is being prepared to be tested. I fail to see a valid reason why it should be slated before even being tested.

Many thanks for the time taken to discuss :)


7 years 170 days ago

For those who were not around at the time, since reference has been made to the previous debate here is the link to the the relevant thread :

https://neocoregames.com/en/community/lets-talk-about-the-upcoming-cabal-wars-and-share-our-ideas

To summarise, once again despite a contrary strong personal interest being expressed, the majority of contributors felt varying degrees of disquiet over the inclusion of PvP. 

7 years 170 days ago
Posted by Grey Knight 7 years 170 days ago

For those who were not around at the time, since reference has been made to the previous debate here is the link to the the relevant thread :

https://neocoregames.com/en/community/lets-talk-about-the-upcoming-cabal-wars-and-share-our-ideas

To summarise, once again despite a contrary strong personal interest being expressed, the majority of contributors felt varying degrees of disquiet over the inclusion of PvP. 

Thanks for the reference, couldn't find it myself. 


Perhaps a little unfair to state that the majority of players expressed disquiet while not mentioning that many of the very same individuals stated the feature would be an asset if done well. There were of course a number players who stated a lack of interest in but in equal measure a number of players expressing excitement as the possible features. Not a single demand for it to be removed or abandoned however. Which seems to be a key theme within more recent discussion. 


Sorry but I had to chime in there. Felt that anyone unwilling to read the thread would make the assumption that it was another anti-PvP thread.


Have a nice weekend friend.

7 years 169 days ago

I don't see orkz in the roadmap ;(


Played many arpg games with PvP like Diablo 2, Warframe and Path of Exile. Warframe and Path of Exile was optional. Diablo 2 was a bit different as you could turn hostile in game, but it was really easy to avoid. Especially after the patch which made portals auto close on turning hostile. PvP never, ever interfered with my gameplay or pleasure in any of those games. Doomsayers are quite funny.