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- Inquisitor - Martyr: Patch v1.3.3 - Feb 19
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Balance
- Flavius Draken's HP was increased by 1000 and he now has health regeneration in 'The Inquisitorial Fortress' mission
- Imperial Guardsmen in Rescue and Defense missions have been buffed: HP increased by 100% and Defense increased by 15.
- The damage of Renegade Militiamen has been lowered
Fixed Bugs
- The DLC assignments can now be cancelled and be completed later on
- Cutscenes no longer interrupt active buffs on the player
- The Shotgun's Flechette round skill now properly applies Shock on enemies
- The Arc Sword Voltaic Strike skill's combination attack did not work while the Fabrication Distortion Field was active - this has been fixed
- Added a baseline 1 second cooldown for Inoculators so players can't accidentally deplete the entire capacity
- Fixed an issue where the VIP instantly died in the Panic Room on one of the Starmap missions
- Clarified the Tithe Collector heroic deed's description so it indicates that only credits from missions and caches count for the deed
- The Death Augury skill's description now properly shows that casting the skill increases the player's Warp Heat by 20
- The Adamantium Heat Sink passive skill's description has been corrected as it affects all the weapons which are capable of overheating
- The Sniper's Mark skill inflicts +20% Ranged damage upon targets who are further away than 10 meters. The skill's description has been changed accordingly
- The Symbiosis mastery's description now properly indicates that it affects only allied units and not the caster
- The Precognition skill's description has been fixed to clarify the skill's mechanics
- The Eviscerate skill's Traumatize tag has been clarified to indicate that enemies are rooted when using the skill
- From now on the damage dealt with the Sniper shot skill on Leman Russ, Talos and Cronos units is affected by the skill's default damage multipliers as well
- Updated skill description for Consecrated Capacitors
- Updated skill description for Volatile Output
- Updated skill description for Superheated Discharge
- The Deadshot perk's description has been corrected, now it properly indicates that it adds extra damage only if the player uses a ranged weapon
- Fixed a visible hidden area on Open World maps
This post was
edited
5 years 249 days ago by
Megapull
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Inquisitor - Martyr: Patch v1.3.3 - Feb 19
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5 years 279 days ago
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What about buying plans then they don't appear in crafting?
5 years 277 days ago
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0
Marcopolocs
Yeh, I've read and learnt two mark 1 and one mark 2 weapon plans, which was confirmed at the bottom of the screen yet when I go to Omicron Arkh and the crafting section these are not visible, I was reimbursed for the initial two but my concern is when these plans have been learnt you won't get the chance to learn again so they are lost for good, can you please do a patch for the more advanced plans please so they don't get lost between learning and crafting
Set this current order state as My default.