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- Dual weild pistols - Devs?
Dual weild pistols - Devs?
Warhammer 40K DiscussionRe dual wield pistols
If it is intended i've noted that the second gun remains inactive in all situations (I was dual weilding a plasma pistol) for all four weapon ablities.
Option 1 - Complicated to implement but mouse left and mouse right = one pistol and the 1+2 keys = other pistol (even if its a different pistol type, allowing for combinations. The drawback here is that it might visually look strange to only use one pistol every now and again
Option 2 - Have the second weapon shoot with a reduced damage output like other MMO's,
Option 3 - Have the second weapon shoot simultaneously with the first for all abilities but reduce the accuracy, making it more effective at close range but worse at long range compared with a single pistol
(I feel like combining option 3 will give the best outcome here)
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Quote from Dual Wielding (wikipedia)
"In MythBusters, there is an episode in which they compared many firing stances, including having a gun in each hand and found that, compared to the two-handed single gun stance as a benchmark, only the one handed shoulder level stance with a single gun was comparable in terms of accuracy and speed. The ability to look down the sights of the gun was given as the main reason for this.[8] In an episode the following year, they compared holding two guns and firing simultaneously—rather than alternating left and right shots— with holding one gun in the two-handed stance, and found that the results were in favor of using two guns and firing simultaneously.[9]"
Yeah I mean - bringing in realism to the Warhammer world is always bad, but it would seem, that if used correctly, you can get both worlds - accuracy and more damage - in the real world.
It would however take longer to reload (twice if not three times the time), but with Plasma pistols that isn't even an issue as the overheat would wear off just as fast for one gun as for two. Maybe the skills should change of the weapons, combining them into new abilities so that it isn't the same as with 1 gun (Think Guild Wars 2)
Really it comes down to asking what's the advantages of having two pistols vs one pistol and one sword for ranged combat.
1 - Option one is that a single pistol gives you more accurate ranged fire power and two gives you more firepower at the cost of hit%
2 - Option 2 is that you just shoot them at 1/2 the speed and alternate shots, but at the same DPS. The advantage here is that you would reload 1/2 as often.... But otherwise it would operate the same as a single weapon.
think option 2 is actually the way to go with this one, it would provide an advantage (slight) and allow for the animations to be aesthetically pleasing, ie using both guns... The question then is do we mix the skills when we have two different pistols (I think yes)
However dual pistols of the same type gives me all 4 abilities but only one pistol is used during the ability animations.
Set this current order state as My default.