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DOT mechanics
Warhammer 40K Discussion
By
Gorkam
4 years 343 days ago
Marcopolocs
replied 4 years 341 days ago
Hello,
I find the operation of the DOTs sad in the game. As they do not stack up and if you hit it too fast they do not even make damage.
There is a lot of capacity that becomes less interesting.
Is a mechanical change planned for DOT?
Gorkam
Featured comment
DOT mechanics
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4 years 341 days ago
+1
1
The next patch will bring some changes in this regard: if you re-apply a DoT the previous one won't reset.
4 years 341 days ago
+0
0
There is a fine line between fire an forget being boring and useless. But the OP is right that DOT damage as a primary method is not viable. It should be. However, we have entire broken builds that should be viable that aren't. So I put it in that basket.
4 years 342 days ago
+1
1
Too strong DoT would lead to op fire&forget speed builds that would make any other build redundant I think.
Its more passive role (like Daedrael mentioned) is just fine...
4 years 343 days ago
+1
1
For me dots are used as triggers for more damage and not to actually do the damage themselves (even though there are buffs to the dot damage itself).
Bleed > +x% damage against bleeding
Bleed > passive slow after bleed > +x% damage against slowed
Bleed(+slow)/Poison/Burn > +x% damage per debuff
Set this current order state as My default.