Deflector Crafting

6

Hi i have a slight Problem with Crafting this Particular Item. When i reroll all Enchantments The First Slot is allways Physical Damage with different Percent. If i reroll this Slot it changes from a Major to a Minor Slot. So again i have to reroll all changes from a Minor to Major Slot but still with Physical Damage. I rerolled All Enchantments 6 Times in a row every time the same result. The First Major Slot gets a Physical Damage Bonus. Loging out, restarting the Game didnt help.

 I was happy to find this Relic enchant and now i wasted so many Resources to get my Heat Damage. 

Can you pls have a look at that.

Thanks Daxlow

Edit: The game again changed the first Slot from a major to a minor. It seems i have to stay away from crafting Archaotech Relics for now.

I made some pictures to show you the Progress.

Original Item Reroll Physical

Change to minor slot after 2 reroll atempts

Reroll everything 1st slot Phys Damage

Minor slot after 2 rerolls atempts 

Reroll everything 1st slot Phys Damage

Minor Slot after 1 reroll atempt

Reroll everything 1st slot Phys Damage

Minor Slot after 1 reroll atempt

Reroll everything 1st Slot Physical Damage

This post was edited 4 years 184 days ago by Daxlow
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Deflector Crafting
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4 years 185 days ago

Has anyone else this problem? The first slots of my Archaotech change from Major to minor. Its frustrating.

4 years 185 days ago
The 2nd issue is definitely not a general problem. We checked this neural implant with the same relic enchant and we ran into the same as you: after rerolling the 1st enchant it could turn into a secondary enchant. On the other hand after rerolling all enchants on the item, the enchants could be rolled onto the item from the primary pool again. 

We checked this with other Neural implants which had different relic enchants but could not reproduce the case.
Several other Archeotech items were checked as well (armours, weapons etc) but to no avail.
This item on the other hand is somehow bugged. We will try to figure out the reason behind it.

As for the first issue I'm not sure what you meant. You wanted to roll a Heat damage bonus enchant onto the item but 6 out of 6 times you had no success?

4 years 184 days ago
Marcopolocs

Marco I have a pair of Archeotech relic bolters (edit: bolt pistols)which do the same thing.  WIlling to provide/mail them if yall need them for testing.  Same thing with them.. every enchant when rolled individually will change to secondary enchants but if part of re-roll all will become primary enchant types again... 

This comment was edited 4 years 184 days ago by Bishop120
4 years 184 days ago

I had to edit my first post to show you some example pictures. The forum wont allow me to directly upload pictures in an comment. But thats a bug for another day :).


I hope they help to clarify what i wanted to adress.

This comment was edited 4 years 184 days ago by Daxlow
4 years 184 days ago

I had luck i guess and got the Blueprint for the Deflector wit the Relic enchant "+Critical Chance and Severity per Berserk Token" 

I crafted 2 of them on another Character. Same Problem. The First Slot is always Physical Damage and changes to minor after reroll atempts.

This comment was edited 4 years 184 days ago by Daxlow
4 years 183 days ago
+1
Marcopolocs

Had this serveral times on different archeotech-items. After checking the enchantment-list i figured that a certain amount of archeotech-items have secondary-enchants listed under "PrimaryEnchants1=". One Neural Implant even has enchants for skills(1-4) listed. Rolling these on the item will result in a useless enchant. 2 archeotech Main-Implants have skill-enchants listed, as have 2 archeotech-inoculators. I didnt check the whole list but there seem to be a few more cases(only affecting a few non-weapon archeotech-items(the switch to secondary-enchants affects more items including weapons) ). 

This is certainly not "high-priority" but it should be easy to fix(at least the skill enchants).