- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
0
0
- Warhammer 40K
- Home
- Community
- Hub
- Content Update for Inquisitor - v2.3.2 - September 16
Content Update for Inquisitor - v2.3.2 - September 16
Warhammer 40K Patch Notes
By
Marcopolocs
4 years 59 days ago
TullusAufidius
replied 4 years 53 days ago
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.3.2
New Void Crusade: Crimson
- Collect 5 Crimson shards to challenge the newest Void Crusade which will also be the final one making the total number of Crusades 9. This layout is also available in Hardcore mode
Fixed Bugs
- Fixed an exploit with which players could complete the Tireless Acquisition Seasonal objective without actually gathering the required amount of Cortex Fragments
- The challenge which required the completion of 2 Purge missions within 30 minutes at least 4 levels higher did not count the Purge missions completed in Void Crusades. This has been fixed
- Fixed an issue where some Construct modules' enchants as well as their values could not be re-rolled
- Fixed an issue where enemy Construct units did not drop loot
- Adjusted the animation of the Assault Jump to have no downtime at finish so other skills can follow its cast more smoothly
- Corrected numerous typos and strings
- Corrected the description of the number of enchants which were displayed on Construct module blueprints
- Updated the Rapid Elimination Protocol perk's description
- Renewed the effect of the Energy Shield to be more transparent
This post was
edited
4 years 39 days ago by
Marcopolocs
Featured comment
Content Update for Inquisitor - v2.3.2 - September 16
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
4 years 55 days ago
+0
0
Rapid Elimination Protocol text seems to still be the same. The perk is not triggering a refresh of skill on kill. This was working prior to Patch 2.3.1 in Aug.
4 years 53 days ago
+1
1
Jivecat
Can confirm, this is not working for me either: text states that Sniper skills refresh on kill and this is not the case
Set this current order state as My default.