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- Content Update for Inquisitor - v2.2.3 - May 28
Content Update for Inquisitor - v2.2.3 - May 28
Warhammer 40K Patch NotesUpdates to W40K: Inquisitor have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.
New Features
New Event: Skulls for the Skull Throne 4
Conclave operatives have learned about a new-fangled scheme of the Archenemy dubbed the "Skull Tithe". Vile agents known as "Skull Procurators", wielding previously unseen warp-symbols have been unleashed to reap skulls for the mysterious ritual.
In response, the Conclave has issued a special implant designed to gather data about this threat. When equipped, it enables its user to identify and tell apart these malefactors from their generic brethren. It will also analyze kill data from the sensorium feed and provide valuable insight to both the user and the noospheric cogitator network.
We expect all Throne Agents to supply their assigned implant with data to its maximum storage capacity.
New Void Crusade: Azure
- Enemy factions: Alpha Legion, Black Legion, Khorne
- New mechanics: Gain stacking damage and defense bonuses with each completed mission, and defeat the Chaos Knight at the end!
Fixed bugs
- Fixed a crash issue which occurred in Void Crusade
- Players will no longer stuck in systems which was caused by using Intels before they unlocked the whole Subsector
- Fixed an issue where the notification of upgraded Tarot cards were not displayed on the screen
- Fixed a loot chance issue where players sometimes did not receive the correct amount of loot in missions
- Fixed a Psalm code Doctrine with the following effect: All AoE attacks affect a 30% smaller area but gain +150% Damage
- The Mitigator component did not restore suppression properly. This has been fixed
- Fixed the tooltip icons of the Battle Dance passive skill and the Hasten passive skill
- From now on all the Fortified Zones will be indicated from the start on the map in Siege missions and it does no longer matter in what order one captures the targets
- From now on the effects of the Enhanced Effect mastery will be properly displayed under all non-damaging power as well
- From now on the maximum lives one can obtain in missions with Tarot cards applied on are 4
- The Cognis Protocol Heroic Deed has been slightly balanced to make it more easily doable
Controller
- Tarot cards could not be applied onto missions in case they could be upgraded. This has been fixed
QoL changes
- A 'Salvage all relic items' option has been implemented under the 'Salvage' tab
- A 'Sell all relic items' tab has been implemented in the inventory
Misc
- Deleted two scores from the Maelstrom of Carnage and the City of Suffering leaderboards as these were acquired by fraud
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@CRUXSHADOW on what platform you are playing and what is the error message you receive? Do you still experience the problem as of now?
@SNAKEFISTIFSO due to the recent PC issues the event prolonged. It will end a week later than planned (good to see you here by the way).
Heck give ill toss cash at you to fix this base game bug that was not fixed with the dlc even.
And yes, it is grindy. And some says, too grindy. Well, some Events aren´t supposed to be easy. They are supposed to be hard.
I played today for about 9 hrs with some breaks inbetween. Got 15 of those Skulls pts. Which I´m satisfied with. Will I be able to complete and get all 100 pts? The next 14 days will show I guess. I hope I get all.
After I was done playing, I decided to go to the Steam forum and check some posts.
And when I was seeing through the posts I saw one, checked it and what the heck... One was actually saying it took only 5 hours grinding in Warzone on Lvl 91 or so, to get to all 100 max Pts.
Is this just some kind of funny joke, or is it seriously possible to do this? And in some cases I must say I find this very annoying and a bit irritating in fact if it is.
Events are supposed to be Challenging. They are supposed to be difficult to actually achieve. Well, at least some of the Events are supposed to be harder then most. But what the .... Cmon, seriously. 5 Hrs?
Events are supposed to be fun, hard and challenging. And when an Event is given, say, 3 weeks, one is supposed to actually work for it, within those 3 weeks, since it should actually perhaps most likely be able to do so.
And then reading such things. It´s not really that funny.
Guyz you can check plans here
https://neocoregames.com/en/roadmap
I don't particularly enjoy 'sell all relics' option. Thing is, there is not enough stash-space on ship, and each of my character carries a bunch of items - relics or better.
It's hoarding, I know, but could the stash space on ship be larger? In Van Helsing, we had 7 pages for our stuff and junk, each like twice the size it is here... Can this be implemented? Increased stash?
Set this current order state as My default.