CONTENT PATCH - V0.2.1 Fast Feedback and bug reports

7

General:


Bullets and Fire Rate have increased, resulting in more encouragement to take cover. Nice


Rocket launcher Marines are less likely to stun-juggle our hapless Inquisitor, resulting in the approval of displays of Sanctioned Elation


Added doodads and cover in maps have reduced framerates on my end by around 10 FPS compared to previous version at the same settings. Will probably be optimized in the future for everyone


Crafting is instant, with no crafting time regardless of item created. Artificer Arkh may need to be proscribed from interfacing with the auto-recaf. Or is an effect of the Servers?


On the bridge, clicking on Crafting (Artificer Arkh) then opening the Skills window before reaching him will result in a soft-lock of the game (stuck on the Skills menu, unable to exit or pull up other menus). This applies to both the Crusader and Assassin characters. Arkh is a very jealous Tech-Priest


Guardsmen have shown texture bugs, appearing either completely black, or showing their Slaaneshi allegiance with a riot of colours


Using mines while in cover can at times show them "throwing" one at the cursor's location


Assassin:


When holding the left click to move, attempting to roll while doing so will sometimes perform a bugged roll, which moves the assassin 1-2 model widths away, while forcing the assassin to move where the cursor is located


Needle Sniper Rifle DoT effects do not stack, and since the damage of the attack is front-loaded into the initial hit, means that the DoT effect is negligible at best with the current damage model


No swapping animations for when weapons are equipped. Assuming this is a placeholder


Bloodlust Attribute's Tier 3 Skill is still written as the template descriptor


Bloodlust Attribute's Tier 5 Skill has a typo in "strenght"



Thanks for the update Neocore and looking forward to even more improvements and features in the future!

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CONTENT PATCH - V0.2.1 Fast Feedback and bug reports
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7 years 200 days ago

I experienced 2 crashes on regular mission end(hitting accept and crashes after loading screen) and didn't get rewards once from investigation mission(got to the hub, but no mission reward window, the daily quest didn't progress either).

7 years 200 days ago

May i add, that there are so so many enemies i can't deal with them. I started a new assasin, and in the first room i had over 90 enemies(which i could count). Overwhelming. My lvl 20 crusader couldn't finish a lvl 1 mission. Endless enemies again.

7 years 200 days ago
Wow, very nice feedback guys, thanks for all the info! 


We are on the task.

7 years 200 days ago

In addition to this list i am currently having an added issue with crafting concerning power levels.


Crafting and item at level 2 (both attack and defense are level 2 on my char)  but only getting level 1 stats when the item is built and claimed. 

Images to show stat change issue. Item crafted was for defense stats 17-20 but the item was only a defense stat of 8 when claimed.


  
7 years 200 days ago
  • Two-handed Power Axes provide no materials when salvaged
  • Floating platforms tileset makes enemies untargetable on half of map.
7 years 200 days ago
Posted by Aquillius 7 years 200 days ago

I experienced 2 crashes on regular mission end(hitting accept and crashes after loading screen) and didn't get rewards once from investigation mission(got to the hub, but no mission reward window, the daily quest didn't progress either).

I did two different missions(purge/hunt) now and didn't get rewards at the end. No exp, items or glory. Got a bit sad, because I had purple recipe drop. Emper forgot to protect :(

7 years 199 days ago

I keep getting a network error. And then get a button to reconnect, but when I hit the button it just keeps saying network error and won't let me go any further.