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- CONTENT PATCH - V0.2.1 Fast Feedback and bug reports
CONTENT PATCH - V0.2.1 Fast Feedback and bug reports
Warhammer 40K FeedbackGeneral:
Bullets and Fire Rate have increased, resulting in more encouragement to take cover. Nice
Rocket launcher Marines are less likely to stun-juggle our hapless Inquisitor, resulting in the approval of displays of Sanctioned Elation
Added doodads and cover in maps have reduced framerates on my end by around 10 FPS compared to previous version at the same settings. Will probably be optimized in the future for everyone
Crafting is instant, with no crafting time regardless of item created. Artificer Arkh may need to be proscribed from interfacing with the auto-recaf. Or is an effect of the Servers?
On the bridge, clicking on Crafting (Artificer Arkh) then opening the Skills window before reaching him will result in a soft-lock of the game (stuck on the Skills menu, unable to exit or pull up other menus). This applies to both the Crusader and Assassin characters. Arkh is a very jealous Tech-Priest
Guardsmen have shown texture bugs, appearing either completely black, or showing their Slaaneshi allegiance with a riot of colours
Using mines while in cover can at times show them "throwing" one at the cursor's location
Assassin:
When holding the left click to move, attempting to roll while doing so will sometimes perform a bugged roll, which moves the assassin 1-2 model widths away, while forcing the assassin to move where the cursor is located
Needle Sniper Rifle DoT effects do not stack, and since the damage of the attack is front-loaded into the initial hit, means that the DoT effect is negligible at best with the current damage model
No swapping animations for when weapons are equipped. Assuming this is a placeholder
Bloodlust Attribute's Tier 3 Skill is still written as the template descriptor
Bloodlust Attribute's Tier 5 Skill has a typo in "strenght"
Thanks for the update Neocore and looking forward to even more improvements and features in the future!
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I experienced 2 crashes on regular mission end(hitting accept and crashes after loading screen) and didn't get rewards once from investigation mission(got to the hub, but no mission reward window, the daily quest didn't progress either).
May i add, that there are so so many enemies i can't deal with them. I started a new assasin, and in the first room i had over 90 enemies(which i could count). Overwhelming. My lvl 20 crusader couldn't finish a lvl 1 mission. Endless enemies again.
We are on the task.
In addition to this list i am currently having an added issue with crafting concerning power levels.
Crafting and item at level 2 (both attack and defense are level 2 on my char) but only getting level 1 stats when the item is built and claimed.
Images to show stat change issue. Item crafted was for defense stats 17-20 but the item was only a defense stat of 8 when claimed.
- Two-handed Power Axes provide no materials when salvaged
- Floating platforms tileset makes enemies untargetable on half of map.
I experienced 2 crashes on regular mission end(hitting accept and crashes after loading screen) and didn't get rewards once from investigation mission(got to the hub, but no mission reward window, the daily quest didn't progress either).
I did two different missions(purge/hunt) now and didn't get rewards at the end. No exp, items or glory. Got a bit sad, because I had purple recipe drop. Emper forgot to protect :(
I keep getting a network error. And then get a button to reconnect, but when I hit the button it just keeps saying network error and won't let me go any further.
Set this current order state as My default.