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Ancient Relic unlocks
Warhammer 40K Bug ReportI have an Ancient Relic Suppression Shield and one of the unlock requirements for it is
Deal Physical damage (0/50000)
Nothing seems to increase its counter from belt items, armor skills, weapons, or the shields Discharge ability.
I also have an Ancient Relic Grav-Pistol that has the same unlock and while it does progress, it's exceedingly slow.
ie: if I get a 1k crit or even a 1k base damage hit it only counts about 10 damage towards the progression.
Edit: Ancient Relic Grenade Launcher and Ancient Relic Heavy Flamer
Since Ancient Relics cannot be re-rolled I thought their mods were suppose to be inline with the main mod which in this case sorta true, however for a Physical damage weapon this doesn't help at all
Adds a Vulnerability to the target based on the damage type on Critical Hit. - ok
9.1% chance to add Warp Vulnerability on Warp Skill Hit. - SAY WHAT?
9.3 Crit chance - ok
17 crit damage - ok
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I defended this game for a long time, but the people who made fun of it for containing so many bugs were right.
This game is poorly programmed.
I will never buy a Neocore game ever again.
Heresy! This is a great game. I play with delight from the release.
Deal damage by shield.
Heresy! This is a great game. I play with delight from the release.
hmm.. strange.. can you take screenshot with ability of this shield and buff?
i know. I mean, i want to read a description of the shield skills.
I really wish it worked better, i wont say i dont mind the bugs, but if you can get past them theres an amazing game there.
I really wish it worked better, i wont say i dont mind the bugs, but if you can get past them theres an amazing game there.
I did buy Chaosbane, but I uninstalled it after an hour or so. I thought it was absolutely devoid of any soul. Frankly, I thought it was terrible. I am judgmental, though, so maybe I was too hard on it and didn't give it enough of a chance.
Set this current order state as My default.