- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
- Warhammer 40K
- Home
- Community
- Hub
- a list of Bugs
Animation & Visuals
- Dual pistols - for skills that alternatively fire pistols, character does not aim his left pistol at enemy, as a result shot is fired at 90 degree to a barrel.
- Firing from certain cover is bugged for crusader - if he needs to crouch behind one - like boxes or rockrete blocks. For example, with bolter character raises up for first shot but then crouches back. As a result the second shot is fired through cover while crouched. For third shot character raises again. And so on.
- While we can now equip melee + pistol or shield + pistol, their animation while using skills is bugged.
- When opening character screen after loading to bridge, character appears without gear until you switch to another tab and back.
- Signums are misplaced on certain weapons - for example they float in front of shield or are inside weapon (bolter, heavy flamer)
- Light cone from Torso flashlight passes through shield
- Stationary turrets animation when taking damage is tied to weapon. If you use Power Axe to bash it - sparks come out. If you use chain weapon - flesh chunks fly out.
- Sometimes character may pass through closed door when trap room is triggered.
- When performing charge attack (2H power axe #4 or Storm Shield charge) on enemy in melee range, character runs on spot for a few seconds before striking enemy
Skills and deeds
- Some skills have broken description references
- Game does not register heat damage done for a deed
- Game treats Challenge level 1 mission as being 1 level higher than character's PL for fresh character
- Debuffs - arbites shock tactics skill tree unlock progression is bugged, as well as few others - show wrong progress bar value
Weapons & missions
- When using a pair of overheat type pistols all skills become locked if one pistol overheats - regardless of state of other pistol.
- On skywalks tile set enemy thrown grenades pass through floor and do nothing
- In rare cases stationary turret may shoot at player without engineer manning it. Engineer in question is still alive, just not operating the turret.
- You click and hold mouse button to attack certain enemy, but after a moment another enemy gets close to your target. Game starts randomly switching target between those two. In other words, clicking and holding cursor on enemy doesn't lock target on it - game switches freely to anything below or near cursor.
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
Skills with missing references:
spontaneous combustion, concussive trauma, evasive bionics, adrenal glands, runic wards
Update on firing from low cover bug. It affects fire rate at some cases - noticeable on lasgun. Character starts firing with LMB attack at the speed of animation rasing from cover, not at gun's actual firerate.
Oh there's another fun one in the skywalks. Be very careful with your jump-packs folks. :D
Eventually it stopped bobbing rapidly between the two states (stuck at "ground level" and floating above the platform) when my CD finished on time to attempt a fast leap on that platform. Which was... half-way across a Medium map. Skywalk maps are buuuuggyyyyyy.
Some that I've noticed:
- Clicking to start a mission causes the chat window to move to the middle of the screen
- Chat will automatically move to the newest message despite being scrolled up
- Mines just disappear when set off or destroyed
- The 4th ability on shotguns doesn't seem usable, either always greyed out or doesn't do anything
- Character sometimes takes steps backwards while using 1st ability on lasguns and autoguns even while holding shift
Set this current order state as My default.